AbiAmk

Germany
On FACEIT since 2023 183 matches tracked 55 matches in 30 days
ELO ▲ 186
2,280
30-day peak: 2,280
Rank EU
#106,292
Germany #2,785 in Germany
Last updated:

How does AbiAmk play?

Rating 1.08 (from 157 matches) K/R 0.77 ADR 81.9 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.6
Knife kills 3 in 183 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 18x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +577
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 82.8, Headshots at 51%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −73 ELO
20 matches · 65% win rate
In match 3 of the day −73 ELO
31 matches · 48% win rate
On Dust 2 −72 ELO
49 matches · 53% win rate

AbiAmk loses the most ELO on Cache: −73 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 56%
0.81 better than 78%
85.1 better than 68%
1.18 better than 86%
59% of 201 duels better than 86%
45% of 22 situations better than 71%
Ancient37
59% better than 74%
0.74 better than 47%
77.6 better than 30%
1.04 better than 53%
49% of 119 duels better than 35%
50% of 16 situations better than 79%
Mirage34
44% better than 21%
0.72 better than 37%
76.3 better than 24%
0.96 better than 24%
49% of 146 duels better than 36%
40% of 20 situations better than 57%
Anubis24
42% better than 18%
0.79 better than 70%
85.6 better than 71%
1.07 better than 58%
50% of 102 duels better than 41%
42% of 19 situations better than 57%
Cache20
65% -
0.75 -
81.4 -
1.04-
52% of 92 duels -
25% of 8 situations -
Nuke15
60% better than 65%
0.80 better than 65%
85.5 better than 63%
1.13-
60% of 77 duels better than 86%
58% of 12 situations better than 87%

Compared with players on the same level who have at least 15 matches on the map.

How AbiAmk plays

Across 183 matches AbiAmk averages K/R 0.77 and ADR 81.9; the rating across the 157 rated matches is 1.08. Biggest strength: Opening duels won at 55%, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 69 of 157 matches the rating was 1.10 or higher (44%), in 46 it was below 0.90. In 119 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. AbiAmk loses the most ELO on Cache (−73 ELO, win rate 65%). Things go best on Ancient (+41 ELO, win rate 59%). Match no. 4 of the day goes best: 63% win rate, +41 ELO. Improved over the last three months: ELO +577. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 82.8, Headshots at 51%, Win rate at 53%. Last 30 days: 55 matches, win rate 60%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.