Abek13

Mongolia
97 matches tracked
Last updated:

How does Abek13 play?

Rating 0.99 K/R 0.70 ADR 76.7 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 97 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 40%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 13%
AWP share of kills 17%+7 pp · Ø 10% better than 79%
K/D 1.01−0.02 · Ø 1.03 better than 55%
Pistol kills per match 2.3
Knife kills 5 in 97 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 25%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 4x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 40%, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −6.6, ELO −128

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
29 matches · 45% win rate
On Mirage −3 ELO
22 matches · 36% win rate
On Mondays ±0 ELO, win rate 39%

Abek13 loses the most ELO on Dust 2: −45 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
45% better than 30%
0.73 better than 54%
80.7 better than 56%
1.04 better than 62%
49% of 131 duels better than 43%
27% of 22 situations better than 23%
Mirage22
36% better than 7%
0.68 better than 28%
72.0 better than 13%
0.96 better than 31%
48% of 94 duels better than 34%
43% of 14 situations better than 64%
Anubis18
61% better than 79%
0.71 better than 41%
78.7 better than 39%
1.00 right on the average
46% of 87 duels better than 23%
60% of 10 situations better than 92%
Inferno11
27% -
0.69 -
76.2 -
0.99-
50% of 48 duels -
56% of 9 situations -
Ancient10
60% -
0.62 -
71.0 -
0.82-
40% of 48 duels -
33% of 9 situations -
Cache3
100% -
0.78 -
82.9 -
1.13-
53% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Abek13 plays

Across 97 matches Abek13 averages K/R 0.70, ADR 76.7 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 15.6 kills per match with 40% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 36 of 97 matches the rating was 1.10 or higher (37%), in 36 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.03. Abek13 loses the most ELO on Dust 2 (−45 ELO, win rate 45%). Things go best in match 1 of the day (+19 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +19 ELO. Got weaker: K/R −0.05, Rating −0.06, ADR −6.6, ELO −128. Unchanged in recent months: Headshots at 40%, Win rate at 50%. Last 30 days: 2 matches, win rate 100%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.