AbdulRacinGG

Indonesia
On FACEIT since 2015 287 matches tracked 37 matches in 30 days
ELO ▼ 35
2,588
30-day peak: 2,660
Rank SEA ▼ 101 places
#794
Indonesia #71 in Indonesia
30 days · prev. #693 · best #679
Last updated:

How does AbdulRacinGG play?

Rating 1.24 (from 11 matches) K/R 0.83 ADR 89.7 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 136 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 2.9 from the last 136

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 81%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 65x 4K, 4 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 73%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +6.8
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −4 pp, ELO −327

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.85 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
43 matches · 51% win rate
Between 6:00 and 12:00 +44 ELO, win rate 39%
On Tuesdays −2 ELO, win rate 30%

AbdulRacinGG loses the most ELO on Dust 2: −41 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
51% better than 45%
0.88 better than 92%
95.8 better than 95%
1.21 better than 88%
53% of 221 duels better than 58%
36% of 22 situations better than 40%
Ancient29
48% better than 35%
0.79 better than 67%
86.0 better than 70%
1.05 right on the average
48% of 164 duels better than 30%
35% of 17 situations better than 43%
Inferno23
57% better than 51%
0.92 better than 93%
97.6 better than 93%
1.25 better than 85%
50% of 139 duels better than 26%
47% of 15 situations better than 75%
Nuke15
33% better than 4%
0.79 better than 64%
87.1 better than 71%
1.11 better than 66%
43% of 68 duels better than 9%
25% of 12 situations better than 15%
Anubis9
44% -
0.80 -
86.1 -
1.08-
48% of 48 duels -
44% of 9 situations -
Cache8
63% -
0.81 -
87.6 -
1.09-
46% of 48 duels -
0% of 1 situations -
Vertigo5
80% -
0.96 -
97.1 -
1.30-
56% of 27 duels -
67% of 3 situations -
Mirage4
50% -
0.93 -
96.8 -
1.32-
67% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AbdulRacinGG plays

Across 287 matches AbdulRacinGG averages K/R 0.83 and ADR 89.7; the rating across the 11 rated matches is 1.24. Biggest strength: 3K rounds at 5.7%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 55% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 78 of 136 matches the rating was 1.10 or higher (57%), in 31 it was below 0.90. In 217 matches with detailed stats: 65 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. AbdulRacinGG loses the most ELO on Dust 2 (−41 ELO, win rate 51%). Things go best in match 1 of the day (+55 ELO, win rate 75%). Match no. 1 of the day goes best: 75% win rate, +55 ELO. Improved over the last three months: K/R +0.06, ADR +6.8. Got weaker: Headshots −4 pp, ELO −327. Unchanged in recent months: Win rate at 52%. Last 30 days: 37 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.