AbdulAchim

Austria
73 matches tracked
Last updated:

How does AbdulAchim play?

Rating 1.02 K/R 0.75 ADR 79.5 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 46%−4 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 5%
Clutch 1v2 won 30%+7 pp · Ø 23% better than 92%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.01+0.01 · Ø 1.00 better than 71%
Pistol kills per match 2.9
Knife kills 2 in 73 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 21%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 65%
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 5x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 1.7−2.3 · Ø 4.0 better than 5%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +210
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.06, ADR −7.9

Aug 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.79). Just below the average (0.72).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +71 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 2.21 · Ancient

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
70% better than 97%
0.76 better than 77%
82.3 better than 71%
1.08 better than 81%
52% of 108 duels better than 66%
30% of 10 situations better than 35%
Mirage18
50% right on the average
0.76 better than 73%
78.8 better than 52%
1.00 better than 57%
53% of 99 duels better than 69%
24% of 17 situations better than 14%
Ancient10
50% -
0.75 -
81.7 -
1.01-
57% of 46 duels -
33% of 3 situations -
Inferno10
50% -
0.77 -
82.1 -
1.00-
58% of 60 duels -
29% of 7 situations -
Anubis9
44% -
0.75 -
78.3 -
1.04-
38% of 47 duels -
40% of 10 situations -
Nuke3
67% -
0.83 -
80.9 -
1.11-
83% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AbdulAchim plays

Across 73 matches AbdulAchim averages K/R 0.75, ADR 79.5 and a rating of 1.02. Most room to improve: Clutch 1v1 won at 25%, better than only 5% of level 6 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 70% win rate in 20 matches. In 28 of 73 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 0 aces. Things go best in match 1 of the day (±0 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate. Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +210. Got weaker: K/R −0.09, Rating −0.06, ADR −7.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.