Abborren666

Sweden
On FACEIT since 2015 209 matches tracked 72 matches in 30 days
ELO ▼ 26
2,128
30-day peak: 2,158
Rank EU
#167,342
Sweden #4,250 in Sweden
Last updated:

How does Abborren666 play?

Rating 1.01 K/R 0.73 ADR 82.7 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 209 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.1
Knife kills 1 in 209 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 2 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

9.2 utility damage per round and so well above the average (4.2).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 9.2+5.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.16, ADR +5.1, Headshots +2 pp, Win rate +3 pp
= Stayed the same
ELO at 2,158
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.62). Right on the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −91 ELO
29 matches · 34% win rate
On Inferno −76 ELO
21 matches · 38% win rate
On Mondays ±0 ELO, win rate 43%

Abborren666 loses the most ELO in match 4 of the day: −91 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.99 · Dust 2
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 42%
0.69 better than 27%
78.1 better than 38%
0.97 better than 30%
44% of 147 duels better than 14%
33% of 45 situations better than 35%
Ancient45
58% better than 69%
0.73 better than 41%
86.1 better than 74%
1.00 better than 38%
42% of 162 duels better than 8%
30% of 47 situations better than 31%
Dust 240
50% better than 44%
0.76 better than 62%
85.2 better than 74%
1.05 better than 56%
50% of 149 duels better than 43%
48% of 21 situations better than 77%
Inferno21
38% better than 11%
0.75 right on the average
86.5 better than 68%
0.99 better than 26%
48% of 62 duels better than 24%
38% of 8 situations better than 44%
Nuke20
60% better than 66%
0.75 better than 45%
81.1 better than 43%
1.04 better than 46%
48% of 54 duels better than 23%
40% of 10 situations right on the average
Anubis16
38% better than 10%
0.70 better than 32%
75.8 better than 24%
0.99 better than 37%
52% of 46 duels better than 54%
20% of 15 situations better than 12%
Cache16
50% -
0.72 -
84.8 -
1.02-
52% of 58 duels -
37% of 19 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Abborren666 plays

Across 209 matches Abborren666 averages K/R 0.73, ADR 82.7 and a rating of 1.01. Biggest strength: Utility damage per round at 9.2, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 72 of 209 matches the rating was 1.10 or higher (34%), in 86 it was below 0.90. In 186 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. Abborren666 loses the most ELO in match 4 of the day (−91 ELO, win rate 34%). Things go best on Ancient (+89 ELO, win rate 58%). Match no. 3 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: K/R +0.12, Rating +0.16, ADR +5.1, Headshots +2 pp, Win rate +3 pp. Unchanged in recent months: ELO at 2,158. Last 30 days: 72 matches, win rate 50%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.