Aauuaa

Russia
On FACEIT since 2021 269 matches tracked 58 matches in 30 days
ELO ▲ 138
2,013
30-day peak: 2,019
Rank EU
#234,980
Russia #66,353 in Russia
Last updated:

How does Aauuaa play?

Rating 0.90 K/R 0.66 ADR 74.7 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 269 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.87−0.16 · Ø 1.03 better than 4%
Pistol kills per match 2.3
Knife kills 5 in 269 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 19x 4K, 3 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +439
= Stayed the same
Rating at 0.89
▼ Got worse
K/R −0.04, ADR −5.3, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −148 ELO
112 matches · 55% win rate
On Cache −102 ELO
26 matches · 42% win rate
Between 6:00 and 12:00 +4 ELO, win rate 36%
On Sundays −114 ELO, win rate 44%

Aauuaa loses the most ELO on Mirage: −148 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 1.80 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
55% better than 66%
0.69 better than 27%
78.4 better than 39%
0.94 better than 21%
46% of 569 duels better than 21%
33% of 51 situations better than 35%
Ancient43
51% better than 45%
0.62 better than 5%
71.1 better than 6%
0.80 better than 2%
42% of 189 duels better than 8%
56% of 27 situations better than 91%
Dust 237
46% better than 30%
0.65 better than 12%
73.3 better than 14%
0.90 better than 11%
47% of 153 duels better than 29%
31% of 16 situations better than 31%
Cache26
42% -
0.61 -
66.3 -
0.81-
35% of 112 duels -
42% of 12 situations -
Anubis23
52% better than 53%
0.69 better than 27%
72.7 better than 12%
0.94 better than 21%
50% of 96 duels better than 41%
58% of 12 situations better than 92%
Inferno13
69% -
0.61 -
72.7 -
0.84-
34% of 47 duels -
60% of 5 situations -
Vertigo11
82% -
0.78 -
84.7 -
1.08-
45% of 29 duels -
67% of 9 situations -
Nuke4
0% -
0.58 -
70.4 -
0.72-
67% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aauuaa plays

Across 269 matches Aauuaa averages K/R 0.66, ADR 74.7 and a rating of 0.90. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.87, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 40% headshots. The strongest map is Vertigo with a 82% win rate in 11 matches. In 67 of 269 matches the rating was 1.10 or higher (25%), in 139 it was below 0.90. In 204 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: July 2026 at 0.93. Aauuaa loses the most ELO on Mirage (−148 ELO, win rate 55%). Things go best on Ancient (+37 ELO, win rate 51%). Match no. 2 of the day goes best: 62% win rate, −66 ELO. Improved over the last three months: Win rate +9 pp, ELO +439. Got weaker: K/R −0.04, ADR −5.3, Headshots −2 pp. Unchanged in recent months: Rating at 0.89. Last 30 days: 58 matches, win rate 55%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.