Aa1e

Finland
On FACEIT since 2022 161 matches tracked 54 matches in 30 days
Last updated:

How does Aa1e play?

Rating 1.15 K/R 0.82 ADR 89.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 161 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 34% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 70%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 35x 4K, 3 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Aa1e is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 151 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.80
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −143 ELO
74 matches · 50% win rate
On Ancient −97 ELO
33 matches · 55% win rate
Between 18:00 and 24:00 −71 ELO, win rate 50%
On Wednesdays −48 ELO, win rate 43%

Aa1e loses the most ELO from match 5 of the day: −143 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.26 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 68%
0.77 better than 60%
84.7 better than 66%
1.08 better than 63%
52% of 156 duels right on the average
54% of 13 situations better than 87%
Ancient33
55% better than 55%
0.88 better than 93%
92.8 better than 90%
1.22 better than 91%
57% of 172 duels better than 75%
35% of 17 situations better than 42%
Dust 233
64% better than 87%
0.75 right on the average
85.2 better than 69%
1.06 better than 54%
49% of 142 duels better than 34%
36% of 22 situations better than 44%
Nuke21
48% better than 33%
0.88 better than 87%
92.5 better than 87%
1.23 better than 86%
54% of 110 duels better than 57%
36% of 11 situations better than 40%
Anubis18
44% better than 22%
0.87 better than 93%
94.6 better than 95%
1.21 better than 91%
61% of 72 duels better than 91%
60% of 10 situations better than 91%
Cache12
67% -
0.88 -
93.3 -
1.20-
51% of 45 duels -
9% of 11 situations -
Inferno9
56% -
0.80 -
89.5 -
1.13-
50% of 38 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aa1e plays

Across 161 matches Aa1e averages K/R 0.82, ADR 89.4 and a rating of 1.15. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 61% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 86 of 161 matches the rating was 1.10 or higher (53%), in 43 it was below 0.90. In 151 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: January 2026 at 1.18. Aa1e loses the most ELO from match 5 of the day (−143 ELO, win rate 50%). Things go best on Dust 2 (+26 ELO, win rate 64%). Match no. 3 of the day goes best: 62% win rate, +25 ELO. Last 30 days: 54 matches, win rate 50%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.