A_Revolution

Ukraine
143 matches tracked
Last updated:

How does A_Revolution play?

Rating 1.09 K/R 0.79 ADR 83.9 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 143 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.5
Knife kills 8 in 143 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 24x 4K, 3 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +134
= Stayed the same
Headshots at 46%, Win rate at 47%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −8.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.75 (at the start 0.84). Just above the average (0.73).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
28 matches · 39% win rate
On Mirage −19 ELO
38 matches · 50% win rate
On Fridays −134 ELO, win rate 32%

A_Revolution loses the most ELO on Dust 2: −32 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 49 · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% right on the average
0.78 better than 76%
84.6 better than 75%
1.11 better than 83%
59% of 219 duels better than 91%
53% of 19 situations better than 85%
Dust 228
39% better than 15%
0.77 better than 73%
82.8 better than 66%
1.09 better than 76%
52% of 170 duels better than 59%
53% of 19 situations better than 86%
Ancient24
54% better than 62%
0.76 better than 65%
80.3 better than 48%
1.06 better than 69%
58% of 77 duels better than 85%
21% of 14 situations better than 13%
Anubis19
47% better than 34%
0.81 better than 82%
86.4 better than 78%
1.11 better than 78%
55% of 106 duels better than 71%
43% of 14 situations better than 64%
Nuke17
41% better than 12%
0.86 better than 83%
86.9 better than 71%
1.16 better than 74%
51% of 102 duels better than 42%
33% of 15 situations better than 33%
Inferno11
36% -
0.79 -
83.1 -
1.06-
71% of 56 duels -
50% of 6 situations -
Cache3
100% -
0.71 -
86.4 -
0.97-
50% of 10 duels -
50% of 4 situations -
Overpass3
67% -
0.71 -
80.5 -
1.01-
29% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A_Revolution plays

Across 143 matches A_Revolution averages K/R 0.79, ADR 83.9 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 9 players. Averages 17.3 kills per match with 47% headshots. The strongest map is Ancient with a 54% win rate in 24 matches. In 68 of 143 matches the rating was 1.10 or higher (48%), in 47 it was below 0.90. In 94 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: June 2026 at 1.20. A_Revolution loses the most ELO on Dust 2 (−32 ELO, win rate 39%). Things go best in match 3 of the day (+25 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: ELO +134. Got weaker: K/R −0.09, Rating −0.13, ADR −8.0. Unchanged in recent months: Headshots at 46%, Win rate at 47%. Last 30 days: 6 matches, win rate 33%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.