A_Battousai

China
282 matches tracked 76 matches in 30 days
Last updated:

How does A_Battousai play?

Rating 0.92 K/R 0.70 ADR 81.8 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 282 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.97).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.86−0.11 · Ø 0.97 better than 7%
Pistol kills per match 2.6
Knife kills 2 in 282 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so just below the average (12.8%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 33%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 53x 4K, 6 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 2%
Deaths per round 81%+8 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 8 average
Whether A_Battousai is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 282 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −78 ELO
25 matches · 24% win rate
On Mirage −44 ELO
66 matches · 50% win rate
Between 6:00 and 12:00 −28 ELO, win rate 40%
On Thursdays −34 ELO, win rate 39%

A_Battousai loses the most ELO on Cache: −78 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.03 · Mirage
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
40% better than 19%
0.71 better than 42%
80.4 better than 55%
0.94 better than 25%
48% of 456 duels better than 35%
28% of 29 situations better than 25%
Mirage66
50% right on the average
0.71 better than 42%
83.8 better than 70%
0.92 better than 20%
45% of 490 duels better than 22%
44% of 18 situations better than 69%
Ancient40
60% better than 79%
0.74 better than 59%
86.2 better than 81%
0.97 better than 40%
54% of 323 duels better than 70%
45% of 11 situations better than 69%
Anubis30
47% better than 39%
0.70 better than 38%
79.0 better than 46%
0.89 better than 13%
51% of 160 duels better than 55%
56% of 18 situations better than 87%
Inferno29
55% better than 61%
0.66 better than 26%
79.6 better than 54%
0.85 better than 8%
43% of 216 duels better than 15%
50% of 6 situations better than 78%
Cache25
24% -
0.70 -
82.9 -
0.90-
48% of 227 duels -
33% of 12 situations -
Nuke20
45% better than 20%
0.71 better than 32%
81.9 right on the average
0.92 better than 13%
47% of 168 duels better than 24%
14% of 7 situations better than 6%

Compared with players on the same level who have at least 15 matches on the map.

How A_Battousai plays

Across 282 matches A_Battousai averages K/R 0.70, ADR 81.8 and a rating of 0.92. Biggest strength: Rounds with first kill at 16%, better than 99% of level 8 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 8 players. Averages 15.7 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 40 matches. In 81 of 282 matches the rating was 1.10 or higher (29%), in 146 it was below 0.90. In 282 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: October 2026 at 0.94. A_Battousai loses the most ELO on Cache (−78 ELO, win rate 24%). Things go best on Ancient (+80 ELO, win rate 60%). Match no. 1 of the day goes best: 56% win rate, +44 ELO. Last 30 days: 76 matches, win rate 47%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.