AZUWU-

United Kingdom
FACEIT verified FACEIT verified On FACEIT since 2019 143 matches tracked 13 matches in 30 days
ELO ▲ 38
3,609
30-day peak: 3,648
Rank EU ▼ 127 places
#714
United Kingdom #7 in United Kingdom
30 days · prev. #587 · best #578
Last updated:

How does AZUWU- play?

Rating 1.25 (from 95 matches) K/R 0.89 ADR 94.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 95 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 38% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 57%+2 pp · Ø 55% better than 68%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 98%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 91%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.27+0.15 · Ø 1.12 better than 80%
Pistol kills per match 2.8
Knife kills 5 in 143 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (14.6%).

2K rounds 17.9%+3.3 pp · Ø 14.6% better than 97%
3K rounds 5.0%+0.4 pp · Ø 4.6% better than 58%
MVPs per match 2.8+0.2 · Ø 2.6 better than 67%
4Ks and aces 15x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so right on the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 45%
Enemies flashed per round 0.32−0.03 · Ø 0.35 better than 41%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.88, ADR at 93.9, Headshots at 62%
▼ Got worse
Rating −0.09, ELO −99

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.88 (at the start 0.89). Clearly above the average (0.79).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −217 ELO
65 matches · 51% win rate
On Mirage −95 ELO
43 matches · 58% win rate
On Tuesdays −6 ELO, win rate 48%

AZUWU- loses the most ELO in match 1 of the day: −217 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 3.00 · Ancient
  4. Most kills in a match: 43 · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
58% right on the average
0.86 better than 75%
91.3 better than 74%
1.18 better than 66%
51% of 171 duels better than 23%
43% of 14 situations better than 63%
Ancient34
65% better than 73%
0.93 better than 93%
99.5 better than 95%
1.32 better than 93%
68% of 133 duels better than 98%
63% of 16 situations better than 92%
Dust 224
54% better than 34%
0.92 better than 88%
94.8 better than 84%
1.48-
66% of 65 duels better than 93%
20% of 5 situations better than 7%
Anubis12
58% -
0.93 -
98.9 -
1.29-
63% of 64 duels -
38% of 8 situations -
Nuke11
45% -
0.84 -
90.3 -
1.11-
59% of 37 duels -
0% of 2 situations -
Inferno10
60% -
0.76 -
88.0 -
0.74-
29% of 17 duels -
-
Cache4
25% -
0.99 -
107.6 -
1.30-
57% of 28 duels -
75% of 4 situations -
Overpass4
50% -
0.79 -
84.7 -
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Compared with players on the same level who have at least 15 matches on the map.

How AZUWU- plays

Across 143 matches AZUWU- averages K/R 0.89 and ADR 94.8; the rating across the 95 rated matches is 1.25. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 10 · 3,500+ ELO players. Averages 19.6 kills per match with 63% headshots. The strongest map is Ancient with a 65% win rate in 34 matches. In 58 of 95 matches the rating was 1.10 or higher (61%), in 19 it was below 0.90. In 50 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.31. AZUWU- loses the most ELO in match 1 of the day (−217 ELO, win rate 51%). Things go best on Ancient (+110 ELO, win rate 65%). Improved over the last three months: Win rate +9 pp. Got weaker: Rating −0.09, ELO −99. Unchanged in recent months: K/R at 0.88, ADR at 93.9, Headshots at 62%. Last 30 days: 13 matches, win rate 54%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.