AYEON-

Germany
On FACEIT since 2016 194 matches tracked 55 matches in 30 days
ELO ▼ 49
2,508
30-day peak: 2,647
Rank EU
#51,615
Germany #1,287 in Germany
Last updated:

How does AYEON- play?

Rating 0.99 K/R 0.71 ADR 78.9 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 194 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.5
Knife kills 2 in 194 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 18x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 73%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 78.7, ELO at 2,518
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −175 ELO
64 matches · 42% win rate
In match 2 of the day −30 ELO
35 matches · 37% win rate
Between 12:00 and 18:00 +60 ELO, win rate 33%
On Saturdays −21 ELO, win rate 39%

AYEON- loses the most ELO on Mirage: −175 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 27 · Inferno
  3. Highest rating in a match: 2.49 · Inferno

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
42% better than 13%
0.71 better than 30%
77.9 better than 31%
0.98 better than 26%
51% of 197 duels better than 44%
33% of 46 situations better than 35%
Ancient41
51% better than 44%
0.78 better than 63%
83.8 better than 58%
1.09 better than 65%
55% of 167 duels better than 68%
41% of 22 situations better than 58%
Dust 230
43% better than 18%
0.63 better than 5%
74.9 better than 18%
0.88 better than 4%
38% of 120 duels better than 2%
36% of 22 situations better than 40%
Inferno19
68% better than 82%
0.63 better than 5%
73.2 better than 8%
0.95 better than 9%
41% of 54 duels better than 2%
54% of 13 situations better than 85%
Nuke17
53% better than 41%
0.77 better than 54%
83.3 better than 53%
1.05 better than 48%
47% of 83 duels better than 20%
30% of 10 situations better than 22%
Cache16
44% -
0.73 -
81.3 -
1.00-
56% of 59 duels -
41% of 17 situations -
Anubis7
71% -
0.71 -
79.5 -
1.03-
59% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AYEON- plays

Across 194 matches AYEON- averages K/R 0.71, ADR 78.9 and a rating of 0.99. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 71 of 194 matches the rating was 1.10 or higher (37%), in 68 it was below 0.90. In 144 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. AYEON- loses the most ELO on Mirage (−175 ELO, win rate 42%). Things go best on Ancient (+60 ELO, win rate 51%). Match no. 3 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 78.7, ELO at 2,518. Last 30 days: 55 matches, win rate 44%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.