AXXXS

Romania
129 matches tracked 35 matches in 30 days
Last updated:

How does AXXXS play?

Rating 0.96 (from 79 matches) K/R 0.73 ADR 82.6 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 79 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 28% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsEntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 22%
Clutch 1v2 won 28%+5 pp · Ø 23% better than 85%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (45%).

Headshot rate 55%+10 pp · Ø 45% better than 93%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.91−0.09 · Ø 1.00 better than 25%
Pistol kills per match 3.0
Knife kills 1 in 129 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 83%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 46%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 21x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 60%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 29%
Deaths per round 80%+8 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.73, ADR at 82.2, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months unchanged at 0.73. Just above the average (0.72).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −61 ELO
32 matches · 34% win rate
On Dust 2 −26 ELO
23 matches · 30% win rate
Between 0:00 and 6:00 −27 ELO, win rate 36%

AXXXS loses the most ELO in match 1 of the day: −61 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 39%
0.77 better than 77%
83.6 better than 77%
0.94 better than 33%
49% of 117 duels right on the average
17% of 12 situations better than 6%
Dust 223
30% better than 2%
0.67 better than 30%
79.2 better than 52%
0.84-
39% of 77 duels better than 6%
0% of 4 situations better than 1%
Anubis19
53% better than 57%
0.74 better than 63%
86.4 better than 83%
1.01-
55% of 84 duels better than 79%
50% of 2 situations better than 77%
Ancient13
54% -
0.72 -
81.0 -
0.90-
61% of 76 duels -
50% of 6 situations -
Inferno13
54% -
0.69 -
77.6 -
0.96-
46% of 57 duels -
50% of 4 situations -
Nuke12
42% -
0.74 -
84.9 -
1.05-
49% of 57 duels -
38% of 8 situations -
Cache8
38% -
0.76 -
85.2 -
1.32-
59% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AXXXS plays

Across 129 matches AXXXS averages K/R 0.73 and ADR 82.6; the rating across the 79 rated matches is 0.96. Biggest strength: Rounds with first kill at 15%, better than 96% of level 6 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 6 players. Averages 15.9 kills per match with 55% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 22 of 79 matches the rating was 1.10 or higher (28%), in 39 it was below 0.90. In 78 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. AXXXS loses the most ELO in match 1 of the day (−61 ELO, win rate 34%). Things go best on Mirage (+23 ELO, win rate 47%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: Win rate +7 pp. Unchanged in recent months: K/R at 0.73, ADR at 82.2, Headshots at 55%. Last 30 days: 35 matches, win rate 51%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.