AXOI

Turkey
On FACEIT since 2015 98 matches tracked 37 matches in 30 days
ELO ▼ 1
2,180
30-day peak: 2,202
Rank EU
#143,260
Turkey #3,815 in Turkey
Last updated:
Next update possible in 31m 58s

How does AXOI play?

Rating 1.15 K/R 0.84 ADR 88.4 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 98 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 6% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.0
Knife kills 3 in 98 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.4% of rounds and so well above the average (4.1%).

2K rounds 16.5%+3.2 pp · Ø 13.3% better than 96%
3K rounds 7.4%+3.3 pp · Ø 4.1% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 15x 4K, 2 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 97%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.17, ADR +10.3
= Stayed the same
Headshots at 41%, Win rate at 47%
▼ Got worse
ELO −125

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.91 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +26 ELO
30 matches · 37% win rate
Between 18:00 and 24:00 −17 ELO, win rate 38%

AXOI loses the most ELO in match 2 of the day: +26 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.46 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 61%
0.82 better than 83%
86.1 better than 77%
1.13 better than 81%
58% of 186 duels better than 87%
53% of 15 situations better than 85%
Inferno25
52% better than 43%
0.91 better than 94%
96.0 better than 94%
1.24 better than 89%
56% of 200 duels better than 73%
25% of 8 situations better than 21%
Anubis15
67% better than 90%
0.98 better than 99%
96.0 better than 97%
1.36 better than 99%
58% of 124 duels better than 85%
20% of 5 situations better than 12%
Dust 29
22% -
0.60 -
69.5 -
0.79-
31% of 55 duels -
50% of 6 situations -
Ancient7
57% -
0.81 -
84.3 -
1.14-
48% of 62 duels -
0% of 2 situations -
Cache7
14% -
0.82 -
88.8 -
1.05-
49% of 74 duels -
0% of 3 situations -
Nuke5
20% -
0.70 -
84.9 -
0.94-
55% of 38 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AXOI plays

Across 98 matches AXOI averages K/R 0.84, ADR 88.4 and a rating of 1.15. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 41% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 54 of 98 matches the rating was 1.10 or higher (55%), in 22 it was below 0.90. In 40 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.26. AXOI loses the most ELO in match 2 of the day (+26 ELO, win rate 37%). Improved over the last three months: K/R +0.13, Rating +0.17, ADR +10.3. Got weaker: ELO −125. Unchanged in recent months: Headshots at 41%, Win rate at 47%. Last 30 days: 37 matches, win rate 49%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.