AWPtimusPrym

Turkey
296 matches tracked 75 matches in 30 days
Last updated:

How does AWPtimusPrym play?

Rating 0.96 (from 264 matches) K/R 0.69 ADR 77.7 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (46%).

Headshot rate 42%−4 pp · Ø 46% better than 25%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 0.97−0.03 · Ø 1.00 better than 45%
Pistol kills per match 2.3
Knife kills 11 in 296 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 34%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 41%
MVPs per match 1.8−0.5 · Ø 2.3 better than 10%
4Ks and aces 26x 4K, 2 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 71%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 53%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.10, Win rate +8 pp, ELO +455
= Stayed the same
K/R at 0.69, ADR at 77.1
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.69. Slightly below the average (0.73).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −61 ELO
36 matches · 42% win rate
On Ancient −54 ELO
62 matches · 48% win rate
On Wednesdays −61 ELO, win rate 44%

AWPtimusPrym loses the most ELO in match 4 of the day: −61 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.20 · Inferno
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
56% better than 73%
0.69 better than 38%
78.2 better than 46%
0.98 better than 47%
55% of 431 duels better than 78%
35% of 57 situations better than 44%
Ancient62
48% better than 41%
0.72 better than 53%
80.6 better than 59%
0.98 right on the average
47% of 177 duels better than 38%
28% of 39 situations better than 25%
Anubis56
63% better than 86%
0.70 better than 44%
78.4 better than 48%
0.98 better than 46%
47% of 211 duels better than 37%
45% of 33 situations better than 70%
Inferno34
29% better than 3%
0.69 better than 40%
75.8 better than 34%
0.96 better than 38%
51% of 134 duels right on the average
53% of 17 situations better than 86%
Mirage19
32% better than 3%
0.67 better than 25%
76.1 better than 32%
0.92 better than 22%
48% of 71 duels better than 38%
57% of 7 situations better than 90%
Cache13
23% -
0.64 -
71.8 -
0.88-
29% of 51 duels -
17% of 6 situations -
Vertigo3
67% -
0.58 -
59.6 -
0.79-
40% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AWPtimusPrym plays

Across 296 matches AWPtimusPrym averages K/R 0.69 and ADR 77.7; the rating across the 264 rated matches is 0.96. Biggest strength: Utility hit rate at 39%, better than 77% of level 7 players. Most room to improve: Headshot rate at 42%, better than only 25% of level 7 players. Averages 15.2 kills per match with 42% headshots. The strongest map is Anubis with a 63% win rate in 56 matches. In 82 of 264 matches the rating was 1.10 or higher (31%), in 106 it was below 0.90. In 242 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. AWPtimusPrym loses the most ELO in match 4 of the day (−61 ELO, win rate 42%). Things go best in match 3 of the day (+83 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +83 ELO. Improved over the last three months: Rating +0.10, Win rate +8 pp, ELO +455. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.1. Last 30 days: 75 matches, win rate 56%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.