AWPmain

USA
100 matches tracked
Last updated:

How does AWPmain play?

Rating 1.08 (from 27 matches) K/R 0.76 ADR 82.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
AWPerMulti-kills
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 2%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 95%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 71%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so clearly above the average (0.97).

Headshot rate 36%−8 pp · Ø 44% better than 13%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 1.07+0.10 · Ø 0.97 better than 89%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 36%
3K rounds 5.0%+1.3 pp · Ø 3.7% better than 94%
MVPs per match 2.6+0.4 · Ø 2.2 better than 94%
4Ks and aces 6x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 17%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 68%
Enemies flashed per round 0.23−0.02 · Ø 0.25 better than 48%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.06, Win rate +12 pp
= Stayed the same
Headshots at 36%, ELO at 1,054
▼ Got worse
K/R −0.04, ADR −7.0

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.77). Just above the average (0.71).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −56 ELO
32 matches · 28% win rate

AWPmain loses the most ELO in match 1 of the day: −56 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 1.95 · Dust 2
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache18
39% -
0.76 -
81.0 -
0.93-
58% of 73 duels -
58% of 12 situations -
Mirage17
35% better than 9%
0.70 right on the average
79.0 better than 55%
1.04-
49% of 77 duels right on the average
50% of 10 situations better than 81%
Nuke16
56% better than 64%
0.81 better than 85%
87.2 better than 86%
1.20-
56% of 98 duels better than 79%
23% of 13 situations better than 18%
Anubis14
0% -
0.75 -
81.9 -
1.03-
46% of 52 duels -
14% of 7 situations -
Dust 213
54% -
0.84 -
84.8 -
1.24-
50% of 54 duels -
25% of 16 situations -
Ancient12
42% -
0.79 -
89.3 -
0.93-
57% of 61 duels -
56% of 9 situations -
Inferno8
50% -
0.69 -
76.5 -
0.88-
42% of 31 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AWPmain plays

Across 100 matches AWPmain averages K/R 0.76 and ADR 82.9; the rating across the 27 rated matches is 1.08. Biggest strength: 3K rounds at 5.0%, better than 94% of level 5 players. Most room to improve: Clutch 1v1 won at 20%, better than only 2% of level 5 players. Averages 17.1 kills per match with 36% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 13 of 27 matches the rating was 1.10 or higher (48%), in 8 it was below 0.90. In 24 matches with detailed stats: 6 4Ks and 0 aces. AWPmain loses the most ELO in match 1 of the day (−56 ELO, win rate 28%). Things go best in match 2 of the day (+34 ELO, win rate 48%). Match no. 2 of the day goes best: 48% win rate, +34 ELO. Improved over the last three months: Rating +0.06, Win rate +12 pp. Got weaker: K/R −0.04, ADR −7.0. Unchanged in recent months: Headshots at 36%, ELO at 1,054.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.