AWOSE-

Turkey
On FACEIT since 2024 317 matches tracked 87 matches in 30 days
ELO ▼ 161
3,211
30-day peak: 3,399
Rank EU ▼ 1,628 places
#3,582
Turkey #76 in Turkey
30 days · prev. #1,954 · best #1,954
Last updated:

How does AWOSE- play?

Rating 1.06 (from 305 matches) K/R 0.78 ADR 84.6 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 305 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.7
Knife kills 1 in 317 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 38x 4K, 8 aces in 234 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +138
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 84.3, Headshots at 55%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.77 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −155 ELO
84 matches · 51% win rate
In match 1 of the day +172 ELO
90 matches · 48% win rate
Between 6:00 and 12:00 +33 ELO, win rate 36%
On Sundays −29 ELO, win rate 46%

AWOSE- loses the most ELO on Dust 2: −155 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
52% better than 37%
0.77 better than 54%
83.7 better than 57%
1.03 better than 37%
48% of 654 duels better than 23%
40% of 52 situations better than 54%
Dust 284
51% better than 35%
0.81 better than 73%
86.6 better than 71%
1.10 better than 58%
53% of 496 duels right on the average
47% of 30 situations better than 72%
Anubis65
60% better than 67%
0.79 better than 67%
87.0 better than 76%
1.09 better than 59%
50% of 332 duels better than 35%
43% of 46 situations better than 61%
Cache19
58% better than 48%
0.76 better than 38%
84.8 better than 47%
1.03 better than 25%
62% of 131 duels better than 85%
0% of 2 situations better than 1%
Ancient18
61% better than 70%
0.84 better than 83%
86.4 better than 70%
1.16 better than 79%
52% of 100 duels better than 46%
38% of 13 situations right on the average
Inferno17
41% better than 3%
0.68 better than 13%
76.5 better than 15%
0.97 better than 13%
49% of 71 duels better than 15%
80% of 5 situations better than 99%
Nuke6
33% -
0.61 -
64.8 -
0.81-
39% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AWOSE- plays

Across 317 matches AWOSE- averages K/R 0.78 and ADR 84.6; the rating across the 305 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 129 of 305 matches the rating was 1.10 or higher (42%), in 103 it was below 0.90. In 234 matches with detailed stats: 38 4Ks and 8 aces. Best month by rating: June 2026 at 1.15. AWOSE- loses the most ELO on Dust 2 (−155 ELO, win rate 51%). Things go best on Anubis (+294 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, +10 ELO. Improved over the last three months: ELO +138. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 84.3, Headshots at 55%, Win rate at 54%. Last 30 days: 87 matches, win rate 47%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.