AURA_DADDY

Mongolia
On FACEIT since 2016 407 matches tracked 145 matches in 30 days
Last updated:

How does AURA_DADDY play?

Rating 1.08 (from 357 matches) K/R 0.75 ADR 78.7 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 357 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (344 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 27%+15 pp · Ø 12% better than 92%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.7
Zeus kills9 in 407 matches
Knife kills 4 in 407 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so slightly above the average (13.6%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 57x 4K, 8 aces in 344 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08
= Stayed the same
Rating at 1.08, ADR at 79.3, Win rate at 55%
▼ Got worse
Headshots −13 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.75).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −2 ELO
63 matches · 51% win rate
On Dust 2 −2 ELO
34 matches · 44% win rate
Between 6:00 and 12:00 −21 ELO, win rate 43%
On Tuesdays −42 ELO, win rate 48%

AURA_DADDY loses the most ELO on Anubis: −2 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
56% better than 62%
0.76 right on the average
80.5 better than 42%
1.09 better than 62%
57% of 452 duels better than 78%
35% of 48 situations better than 38%
Ancient111
57% better than 61%
0.71 better than 28%
75.4 better than 17%
1.03 better than 42%
48% of 398 duels better than 26%
45% of 65 situations better than 69%
Anubis63
51% better than 40%
0.73 better than 38%
75.8 better than 19%
1.08 better than 58%
54% of 257 duels better than 59%
43% of 30 situations better than 61%
Nuke36
64% better than 75%
0.85 better than 81%
87.6 better than 72%
1.19 better than 79%
55% of 196 duels better than 62%
41% of 27 situations better than 54%
Dust 234
44% better than 17%
0.72 better than 34%
76.1 better than 22%
1.03 better than 39%
44% of 134 duels better than 12%
45% of 20 situations better than 69%
Cache31
45% better than 16%
0.78 better than 47%
80.3 better than 30%
1.10 better than 46%
48% of 135 duels better than 19%
32% of 25 situations better than 31%
Inferno14
64% -
0.76 -
83.2 -
1.00-
56% of 39 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AURA_DADDY plays

Across 407 matches AURA_DADDY averages K/R 0.75 and ADR 78.7; the rating across the 357 rated matches is 1.08. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 36 matches. In 163 of 357 matches the rating was 1.10 or higher (46%), in 118 it was below 0.90. In 344 matches with detailed stats: 57 4Ks and 8 aces. Best month by rating: September 2026 at 1.09. AURA_DADDY loses the most ELO on Anubis (−2 ELO, win rate 51%). Things go best on Ancient (+190 ELO, win rate 57%). Match no. 4 of the day goes best: 66% win rate, +78 ELO. Improved over the last three months: K/R +0.08. Got weaker: Headshots −13 pp. Unchanged in recent months: Rating at 1.08, ADR at 79.3, Win rate at 55%. Last 30 days: 145 matches, win rate 54%, net ELO +209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.