AUDI0CREEP

MN
On FACEIT since 2022 307 matches tracked 36 matches in 30 days
Last updated:

How does AUDI0CREEP play?

Rating 1.21 K/R 0.90 ADR 94.4 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 307 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.15+0.12 · Ø 1.03 better than 80%
Pistol kills per match 3.7
Knife kills 6 in 307 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.8 pp · Ø 13.2% better than 92%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 94x 4K, 15 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 50%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.09, ELO +137
= Stayed the same
ADR at 94.8, Win rate at 54%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.91 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −139 ELO
90 matches · 59% win rate
On Anubis −49 ELO
66 matches · 56% win rate
On Fridays +49 ELO, win rate 49%

AUDI0CREEP loses the most ELO on Dust 2: −139 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Dust 2
  2. Most kills in a match: 53 · Dust 2
  3. Longest win streak: 13 wins in a row · Anubis

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
58% better than 73%
0.94 better than 98%
98.0 better than 97%
1.24 better than 93%
58% of 641 duels better than 84%
31% of 26 situations better than 29%
Dust 290
59% better than 74%
0.91 better than 97%
96.5 better than 97%
1.24 better than 93%
57% of 630 duels better than 79%
52% of 29 situations better than 85%
Anubis66
56% better than 61%
0.90 better than 95%
93.1 better than 93%
1.22 better than 91%
57% of 462 duels better than 77%
31% of 26 situations better than 34%
Ancient20
25% better than 1%
0.85 better than 88%
90.3 better than 87%
1.14 better than 79%
56% of 151 duels better than 74%
25% of 8 situations better than 19%
Nuke18
39% better than 6%
0.83 better than 75%
85.6 better than 66%
1.12 better than 69%
48% of 122 duels better than 25%
60% of 5 situations better than 91%
Cache9
78% -
0.80 -
78.3 -
1.22-
55% of 40 duels -
43% of 7 situations -
Inferno8
50% -
0.75 -
81.1 -
0.95-
50% of 48 duels -
50% of 4 situations -
Vertigo4
25% -
0.89 -
101.7 -
1.09-
50% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AUDI0CREEP plays

Across 307 matches AUDI0CREEP averages K/R 0.90, ADR 94.4 and a rating of 1.21. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 20.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 90 matches. In 179 of 307 matches the rating was 1.10 or higher (58%), in 70 it was below 0.90. In 266 matches with detailed stats: 94 4Ks and 15 aces. Best month by rating: September 2026 at 1.24. AUDI0CREEP loses the most ELO on Dust 2 (−139 ELO, win rate 59%). Things go best on Mirage (+142 ELO, win rate 58%). Match no. 4 of the day goes best: 74% win rate, +38 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, ELO +137. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 94.8, Win rate at 54%. Last 30 days: 36 matches, win rate 56%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.