ATTAKUESHNNN

Russia
On FACEIT since 2023 234 matches tracked 43 matches in 30 days
Last updated:

How does ATTAKUESHNNN play?

Rating 0.98 (from 184 matches) K/R 0.72 ADR 79.2 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 184 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 29%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.96−0.08 · Ø 1.04 better than 16%
Pistol kills per match 2.6
Knife kills 3 in 234 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 19x 4K, 4 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.60+0.30 · Ø 0.30 better than 97%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.08, ADR −4.5, Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
36 matches · 61% win rate
In match 4 of the day +25 ELO
29 matches · 34% win rate
On Sundays +25 ELO, win rate 43%

ATTAKUESHNNN loses the most ELO on Ancient: −25 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
54% better than 55%
0.67 better than 14%
76.6 better than 25%
0.89 better than 6%
45% of 253 duels better than 14%
64% of 22 situations better than 96%
Dust 262
45% better than 24%
0.74 right on the average
79.5 better than 40%
1.03 better than 45%
54% of 181 duels better than 63%
43% of 21 situations better than 62%
Ancient36
61% better than 78%
0.77 better than 58%
84.5 better than 61%
1.08 better than 62%
40% of 142 duels better than 4%
36% of 11 situations better than 46%
Anubis29
55% better than 56%
0.73 better than 39%
80.6 better than 43%
1.04 better than 44%
50% of 145 duels better than 38%
44% of 16 situations better than 65%
Inferno16
56% better than 48%
0.77 better than 47%
81.9 better than 36%
0.97-
50% of 70 duels better than 26%
33% of 3 situations better than 36%
Nuke13
31% -
0.61 -
69.3 -
0.77-
38% of 48 duels -
22% of 9 situations -
Cache7
43% -
0.78 -
84.3 -
1.07-
55% of 33 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ATTAKUESHNNN plays

Across 234 matches ATTAKUESHNNN averages K/R 0.72 and ADR 79.2; the rating across the 184 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 44% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 63 of 184 matches the rating was 1.10 or higher (34%), in 83 it was below 0.90. In 138 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: July 2026 at 1.06. ATTAKUESHNNN loses the most ELO on Ancient (−25 ELO, win rate 61%). Things go best on Mirage (+116 ELO, win rate 54%). Match no. 2 of the day goes best: 61% win rate, −8 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.04, Rating −0.08, ADR −4.5, Headshots −4 pp. Last 30 days: 43 matches, win rate 49%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.