ATEK

United Kingdom
On FACEIT since 2015 150 matches tracked
ELO ▲ 28
2,845
30-day peak: 2,845
Rank EU
#14,890
United Kingdom #233 in United Kingdom
Last updated:

How does ATEK play?

Rating 1.15 K/R 0.81 ADR 89.2 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 13%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 29%−12 pp · Ø 41% better than 8%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 2.4
Knife kills 8 in 150 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.3%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 5.3%+1.0 pp · Ø 4.3% better than 85%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 17x 4K, 3 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 89.4, Win rate at 51%, ELO at 2,816
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
37 matches · 49% win rate
In match 1 of the day +36 ELO
55 matches · 47% win rate

ATEK loses the most ELO on Anubis: −28 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.58 · Inferno
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
50% better than 37%
0.83 better than 81%
91.2 better than 86%
1.16 better than 81%
52% of 197 duels right on the average
18% of 28 situations better than 8%
Anubis37
49% better than 32%
0.77 better than 59%
83.7 better than 60%
1.08 better than 58%
53% of 132 duels better than 54%
32% of 31 situations better than 32%
Cache31
71% better than 88%
0.91 better than 90%
98.3 better than 91%
1.30 better than 89%
56% of 170 duels better than 60%
27% of 22 situations better than 23%
Inferno13
46% -
0.79 -
88.9 -
1.12-
52% of 50 duels -
50% of 6 situations -
Nuke12
42% -
0.71 -
77.4 -
0.97-
30% of 30 duels -
50% of 6 situations -
Mirage5
0% -
0.62 -
75.1 -
0.85-
47% of 17 duels -
0% of 3 situations -
Dust 24
75% -
0.90 -
96.4 -
1.34-
38% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ATEK plays

Across 150 matches ATEK averages K/R 0.81, ADR 89.2 and a rating of 1.15. Biggest strength: Utility damage per round at 5.7, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 46% headshots. The strongest map is Cache with a 71% win rate in 31 matches. In 76 of 150 matches the rating was 1.10 or higher (51%), in 37 it was below 0.90. In 74 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. ATEK loses the most ELO on Anubis (−28 ELO, win rate 49%). Things go best on Cache (+63 ELO, win rate 71%). Match no. 2 of the day goes best: 57% win rate, +19 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 89.4, Win rate at 51%, ELO at 2,816. Last 30 days: 3 matches, win rate 33%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.