ATABAY2

Turks & Caicos Islands
82 matches tracked 10 matches in 30 days
Last updated:

How does ATABAY2 play?

Rating 1.12 K/R 0.80 ADR 81.7 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 82 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (47%).

Headshot rate 32%−15 pp · Ø 47% better than 1%
AWP share of kills 51%+40 pp · Ø 11% better than 99%
K/D 1.17+0.18 · Ø 0.99 better than 94%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 89%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 95%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 8x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.8 utility damage per round and so well below the average (4.2).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 0.8−3.4 · Ø 4.2 better than 1%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.11, ADR +5.9
= Stayed the same
Headshots at 33%, ELO at 1,659
▼ Got worse
Win rate −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
27 matches · 52% win rate
Between 18:00 and 24:00 −27 ELO, win rate 30%

ATABAY2 loses the most ELO on Dust 2: −54 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.05 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
63% better than 88%
0.84 better than 92%
84.1 better than 73%
1.19 better than 94%
58% of 138 duels better than 87%
45% of 20 situations better than 71%
Dust 227
52% better than 54%
0.77 better than 71%
80.2 better than 54%
1.10 better than 78%
53% of 139 duels better than 65%
50% of 26 situations better than 79%
Nuke8
38% -
0.98 -
93.7 -
1.30-
56% of 41 duels -
27% of 11 situations -
Inferno7
0% -
0.58 -
64.4 -
0.74-
43% of 30 duels -
33% of 6 situations -
Anubis5
40% -
0.74 -
75.4 -
1.01-
55% of 20 duels -
57% of 7 situations -
Ancient4
75% -
0.82 -
85.9 -
1.15-
82% of 11 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ATABAY2 plays

Across 82 matches ATABAY2 averages K/R 0.80, ADR 81.7 and a rating of 1.12. Biggest strength: 3K rounds at 5.5%, better than 95% of level 8 players. Most room to improve: Headshot rate at 32%, better than only 1% of level 8 players. Averages 17.9 kills per match with 32% headshots. The strongest map is Mirage with a 63% win rate in 30 matches. In 41 of 82 matches the rating was 1.10 or higher (50%), in 28 it was below 0.90. In 61 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.15. ATABAY2 loses the most ELO on Dust 2 (−54 ELO, win rate 52%). Things go best on Mirage (+77 ELO, win rate 63%). Match no. 1 of the day goes best: 62% win rate, +24 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, ADR +5.9. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 33%, ELO at 1,659. Last 30 days: 10 matches, win rate 60%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.