AT4D0P

Russia
On FACEIT since 2025 139 matches tracked 57 matches in 30 days
ELO ▲ 76
2,286
30-day peak: 2,332
Rank EU
#104,280
Russia #29,688 in Russia
Last updated:

How does AT4D0P play?

Rating 1.02 K/R 0.72 ADR 77.3 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 139 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 2.7
Knife kills 1 in 139 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 12x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether AT4D0P is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
23 matches · 61% win rate
On Saturdays −25 ELO, win rate 43%

AT4D0P loses the most ELO on Ancient: −25 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Highest rating in a match: 1.72 · Dust 2
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
48% better than 36%
0.70 better than 30%
77.7 better than 33%
0.97 better than 27%
53% of 206 duels better than 60%
41% of 29 situations better than 60%
Dust 238
55% better than 62%
0.75 better than 54%
77.2 better than 28%
1.09 better than 66%
57% of 115 duels better than 78%
49% of 35 situations better than 79%
Ancient23
61% better than 76%
0.71 better than 32%
80.5 better than 42%
1.01 better than 41%
49% of 77 duels better than 35%
29% of 17 situations better than 27%
Anubis14
57% -
0.70 -
74.6 -
1.00-
52% of 60 duels -
29% of 14 situations -
Cache6
33% -
0.75 -
79.5 -
1.09-
64% of 14 duels -
20% of 5 situations -
Inferno6
50% -
0.64 -
65.4 -
0.91-
53% of 19 duels -
33% of 6 situations -
Nuke4
25% -
0.77 -
81.1 -
1.10-
44% of 16 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AT4D0P plays

Across 139 matches AT4D0P averages K/R 0.72, ADR 77.3 and a rating of 1.02. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 40% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 52 of 139 matches the rating was 1.10 or higher (37%), in 48 it was below 0.90. In 118 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. AT4D0P loses the most ELO on Ancient (−25 ELO, win rate 61%). Things go best on Mirage (+25 ELO, win rate 48%). From match no. 5 of the day on, things go best: 63% win rate. Last 30 days: 57 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.