AS_ARI

Japan
139 matches tracked 24 matches in 30 days
Last updated:

How does AS_ARI play?

Rating 0.98 (from 119 matches) K/R 0.72 ADR 77.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 119 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 14x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, Win rate +21 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.11, ADR −10.6, ELO −56

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.70 (at the start 0.80). Just below the average (0.72).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
45 matches · 47% win rate
On Mirage −23 ELO
25 matches · 52% win rate
Between 18:00 and 24:00 +1 ELO, win rate 41%

AS_ARI loses the most ELO on Dust 2: −49 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
47% better than 38%
0.75 better than 60%
80.2 better than 51%
1.00 better than 44%
47% of 137 duels better than 30%
29% of 21 situations better than 26%
Ancient30
53% better than 58%
0.74 better than 53%
78.6 better than 38%
1.01 right on the average
45% of 83 duels better than 18%
21% of 19 situations better than 17%
Mirage25
52% better than 53%
0.67 better than 21%
75.1 better than 23%
0.95 better than 27%
46% of 85 duels better than 24%
71% of 14 situations better than 98%
Inferno14
50% -
0.62 -
72.0 -
0.89-
43% of 42 duels -
75% of 8 situations -
Anubis11
36% -
0.67 -
74.4 -
0.96-
50% of 38 duels -
33% of 6 situations -
Nuke11
18% -
0.78 -
83.0 -
0.99-
45% of 44 duels -
50% of 6 situations -
Cache3
33% -
0.82 -
81.1 -
1.06-
45% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AS_ARI plays

Across 139 matches AS_ARI averages K/R 0.72 and ADR 77.9; the rating across the 119 rated matches is 0.98. Most room to improve: Opening duels won at 44%, better than only 7% of level 9 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Ancient with a 53% win rate in 30 matches. In 39 of 119 matches the rating was 1.10 or higher (33%), in 48 it was below 0.90. In 103 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. AS_ARI loses the most ELO on Dust 2 (−49 ELO, win rate 47%). Things go best on Ancient (+105 ELO, win rate 53%). Match no. 1 of the day goes best: 58% win rate, +27 ELO. Improved over the last three months: Headshots +7 pp, Win rate +21 pp. Got weaker: K/R −0.10, Rating −0.11, ADR −10.6, ELO −56. Last 30 days: 24 matches, win rate 38%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.