ASYNCHRON0US

Indonesia
106 matches tracked
ELO
3,025
Peak across recorded matches: 3,025
Rank SEA ▼ 13 places
#144
Indonesia #11 in Indonesia
30 days · prev. #131 · best #130
Last updated:

How does ASYNCHRON0US play?

Rating 1.30 (from 58 matches) K/R 0.91 ADR 96.9 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 58 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 34% good 1.10 to 1.29 28% normal 0.90 to 1.09 10% weak 0.75 to 0.89 5% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 60%+8 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

60% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 60%+39 pp · Ø 21% better than 99%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 3.7
Knife kills 3 in 106 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 94%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 13x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +14 pp, Win rate +15 pp, ELO +143
= Stayed the same
K/R at 0.93, Rating at 1.30, ADR at 98.7
▼ Got worse
Nothing clear

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.93 (at the start 0.90). Well above the average (0.75).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −71 ELO
27 matches · 74% win rate
In match 1 of the day −45 ELO
28 matches · 57% win rate
Between 12:00 and 18:00 −37 ELO, win rate 53%
On Fridays −53 ELO, win rate 50%

ASYNCHRON0US loses the most ELO on Ancient: −71 ELO, 74% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.34 · Anubis
  3. Most kills in a match: 48 · Mirage
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
69% better than 94%
0.95 better than 98%
101.1 better than 98%
1.37 better than 98%
63% of 78 duels better than 95%
50% of 6 situations better than 82%
Ancient27
74% better than 96%
0.87 better than 90%
92.9 better than 90%
1.34-
56% of 70 duels better than 70%
22% of 9 situations better than 13%
Dust 225
40% better than 8%
0.87 better than 89%
96.0 better than 94%
1.23 better than 88%
62% of 82 duels better than 90%
33% of 12 situations better than 33%
Anubis12
58% -
0.94 -
100.9 -
1.36-
63% of 41 duels -
67% of 6 situations -
Cache6
83% -
0.85 -
90.5 -
0.35-
33% of 3 duels -
-
Inferno4
50% -
0.95 -
90.9 -
1.25-
54% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ASYNCHRON0US plays

Across 106 matches ASYNCHRON0US averages K/R 0.91 and ADR 96.9; the rating across the 58 rated matches is 1.30. Biggest strength: Rating at 1.30, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 20.3 kills per match with 50% headshots. The strongest map is Ancient with a 74% win rate in 27 matches. In 43 of 58 matches the rating was 1.10 or higher (74%), in 9 it was below 0.90. In 23 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.30. ASYNCHRON0US loses the most ELO on Ancient (−71 ELO, win rate 74%). Things go best on Mirage (+120 ELO, win rate 69%). From match no. 5 of the day on, things go best: 93% win rate, +57 ELO. Improved over the last three months: Headshots +14 pp, Win rate +15 pp, ELO +143. Unchanged in recent months: K/R at 0.93, Rating at 1.30, ADR at 98.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.