ASYL_96
How does ASYL_96 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.69. Last 3 months: 0.65 (at the start 0.66).
Rating, 1.00 is an average match
Best month: August 2026 with 0.89.
Damage per round (ADR)
Best month: October 2026 with 80.0. Last 3 months: 74.2 (at the start 76.3).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 46% (at the start 43%).
Matches won (win rate)
Best month: August 2026 with 47%. Last 3 months: 45% (at the start 40%).
Best month: August 2026 with 1,415.
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
ASYL_96 loses the most ELO on Mirage: −58 ELO, 42% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 37 · Mirage
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How ASYL_96 plays
Across 98 matches ASYL_96 averages K/R 0.65 and ADR 74.6; the rating across the 77 rated matches is 0.89. Biggest strength: Utility with impact at 41%. That is better than 85% of players on level 5. Most room to improve: Opening duels won at 43%. That is better than only 10% of players on level 5. On average 14.7 kills per match, 45% of them headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 17 of 77 matches the rating was 1.10 or higher (22%), in 42 it was below 0.90. In 77 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.89. ASYL_96 loses the most ELO on Mirage (−58 ELO, win rate 42%). Things go best on Dust 2 (+2 ELO, win rate 50%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.65, ADR at 74.2. Last 30 days: 29 matches, win rate 48%, ELO balance −105.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.