ASTR-

LV
On FACEIT since 2017 125 matches tracked 38 matches in 30 days
ELO ▲ 125
2,931
30-day peak: 2,931
Rank EU ▼ 265 places
#10,207 #84 in LV
30 days · before #9,942 · best #9,942
Last updated:

How does ASTR- play?

Rating 1.27 (from 60 matches) K/R 0.87 ADR 92.1 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.54 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 60 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 3% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
ClutcherAWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 25%+14 pp better than 99%
Opening duels won 62%+11 pp better than 98%

Clutch

Strength
Last one alive
Clutch 1v1 won 61%+21 pp better than 99%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 3.4+1.8 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 6%
AWP share of kills 42%+31 pp better than 99%
K/D 1.39+0.35 better than 98%
Pistol kills per match 3.4
Knife kills 9 in 114 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.0 pp better than 72%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 4.6+2.2 better than 99%
4Ks and aces 22x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.40+0.10 better than 79%
Rounds with a death 63%−8 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −6.1, Headshots −11 pp, ELO −422

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 1.07. Last 3 months: 0.85 (at the start 0.89).

Patterns

From the last 114 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −1 ELO
21 matches · 57% wins

ASTR- loses the most ELO on Nuke: −1 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Dust 2
  2. Most kills in a match: 41 · Nuke
  3. Longest win streak: 11 wins in a row · Cache

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
59% better than 74%
0.97 better than 99%
103.6 better than 99%
1.30 better than 97%
63% of 131 duels better than 94%
33% of 12 situations better than 36%
Nuke21
57% better than 49%
0.86 better than 87%
91.6 better than 90%
1.31-
60% of 102 duels better than 86%
24% of 17 situations better than 15%
Inferno16
44% better than 21%
0.79 better than 69%
82.3 level
1.21-
60% of 100 duels better than 83%
33% of 12 situations better than 39%
Ancient12
75% -
0.81 -
86.8 -
1.28-
63% of 62 duels -
20% of 5 situations -
Anubis10
60% -
0.91 -
97.6 -
1.50-
60% of 35 duels -
0% of 1 situations -
Awp_lego_26
100% -
0.70 -
73.2 -
1.16-
70% of 111 duels -
70% of 111 situations -
Cache5
60% -
0.90 -
90.7 -
1.13-
46% of 13 duels -
0% of 1 situations -
Mirage3
67% -
1.21 -
123.1 -
1.95-
80% of 15 duels -
-
Poseidon3
67% -
0.79 -
86.0 -
1.19-
64% of 28 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ASTR- plays

Across 114 matches ASTR- averages K/R 0.87 and ADR 92.1; the rating across the 60 rated matches is 1.27. Biggest strength: Rounds with first kill at 25%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 6% of players on level 10. On average 18.7 kills per match, 40% of them headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 40 of 60 matches the rating was 1.10 or higher (67%), in 12 it was below 0.90. In 60 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: September 2026 at 1.61. ASTR- loses the most ELO on Nuke (−1 ELO, win rate 57%). Things go best on Dust 2 (+53 ELO, win rate 59%). Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.04, ADR −6.1, Headshots −11 pp, ELO −422. Last 30 days: 38 matches, win rate 68%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.