ARUSHA_

AL
On FACEIT since 2019 20 matches tracked 19 matches in 30 days
Last updated:

How does ARUSHA_ play?

Rating 1.76 (from 19 matches) K/R 1.15 ADR 119.4 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.63 ConsistencyShare of matches with a rating of 0.90 or higher. 95%
Rating distribution from 19 matches
outstanding 1.80 and up 42% strong 1.30 to 1.79 37% good 1.10 to 1.29 11% normal 0.90 to 1.09 5% weak 0.75 to 0.89 5% very weak below 0.75 0%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
Multi-killsAWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 21% no comparison
Opening duels won 69% no comparison

Clutch

Last one alive
Clutch 1v1 won 36% no comparison
Clutch 1v2 won 40% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

1.79 K/D and so well above the average (1.01).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 14% no comparison
K/D 1.79+0.78 · Ø 1.01 better than 99%
Pistol kills per match 4.0
Knife kills 3 in 20 matches

Impact

Strength
Damage and big rounds

4.2 MVPs per match and so well above the average (2.3).

2K rounds 17.0% no comparison
3K rounds 11.9% no comparison
MVPs per match 4.2+1.9 · Ø 2.3 better than 99%
4Ks and aces 13x 4K, 3 aces in 19 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35% no comparison
Utility damage per round 5.6 no comparison
Enemies flashed per round 0.28 no comparison
Deaths per round 64%−8 pp · Ø 72% better than 99%

Patterns

Soon this shows where ARUSHA_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 3.35 · Inferno
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
67% -
0.95 -
104.0 -
1.49-
67% of 30 duels -
50% of 2 situations -
Dust 25
80% -
1.10 -
118.1 -
1.61-
59% of 29 duels -
100% of 1 situations -
Ancient4
100% -
1.27 -
120.3 -
1.92-
68% of 22 duels -
50% of 2 situations -
Inferno3
100% -
1.29 -
132.1 -
2.02-
76% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ARUSHA_ plays

Across 20 matches ARUSHA_ averages K/R 1.15 and ADR 119.4; the rating across the 19 rated matches is 1.76. Biggest strength: Damage per round (ADR) at 119.4, better than 99% of level 8 players. Averages 22.2 kills per match with 47% headshots. In 17 of 19 matches the rating was 1.10 or higher (89%), in 1 it was below 0.90. In 19 matches with detailed stats: 13 4Ks and 3 aces. Last 30 days: 19 matches, win rate 89%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.