ART_XII

France
146 matches tracked 37 matches in 30 days
Last updated:

How does ART_XII play?

Rating 0.95 K/R 0.68 ADR 74.2 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 21%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 13x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether ART_XII is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 146 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −12 ELO
53 matches · 45% win rate
In match 2 of the day −2 ELO
39 matches · 41% win rate
On Fridays −5 ELO, win rate 40%

ART_XII loses the most ELO in match 1 of the day: −12 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 1.97 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno36
56% better than 66%
0.66 better than 23%
74.3 better than 23%
0.92 better than 23%
46% of 162 duels better than 27%
38% of 21 situations right on the average
Nuke29
55% better than 52%
0.71 better than 28%
74.1 better than 14%
0.97 better than 26%
52% of 124 duels right on the average
46% of 13 situations better than 67%
Dust 218
50% right on the average
0.75 better than 62%
76.2 better than 31%
1.03 better than 57%
56% of 78 duels better than 80%
80% of 10 situations better than 99%
Anubis15
53% better than 61%
0.70 better than 36%
74.7 better than 21%
0.96 better than 30%
60% of 65 duels better than 93%
23% of 13 situations better than 15%
Cache15
40% -
0.61 -
69.1 -
0.87-
49% of 47 duels -
14% of 7 situations -
Mirage15
53% better than 61%
0.71 better than 42%
75.9 better than 30%
1.02 better than 55%
67% of 30 duels better than 99%
46% of 13 situations better than 73%
Ancient14
36% -
0.67 -
74.3 -
0.93-
42% of 43 duels -
9% of 11 situations -
Vertigo4
25% -
0.59 -
78.2 -
0.77-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ART_XII plays

Across 146 matches ART_XII averages K/R 0.68, ADR 74.2 and a rating of 0.95. Biggest strength: Utility damage per round at 5.1, better than 75% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 15% of level 8 players. Averages 15.2 kills per match with 41% headshots. The strongest map is Inferno with a 56% win rate in 36 matches. In 45 of 146 matches the rating was 1.10 or higher (31%), in 61 it was below 0.90. In 146 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. ART_XII loses the most ELO in match 1 of the day (−12 ELO, win rate 45%). Things go best on Inferno (+44 ELO, win rate 56%). Match no. 3 of the day goes best: 67% win rate, +1 ELO. Last 30 days: 37 matches, win rate 46%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.