ART_666

Russia
On FACEIT since 2023 107 matches tracked
Last updated:

How does ART_666 play?

Rating 1.04 K/R 0.72 ADR 77.0 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 107 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.2
Knife kills 1 in 107 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 15x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Headshots at 47%, ELO at 2,058
▼ Got worse
K/R −0.04, Rating −0.05, ADR −6.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −20 ELO
20 matches · 40% win rate
In match 1 of the day −16 ELO
28 matches · 36% win rate

ART_666 loses the most ELO in match 2 of the day: −20 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
42% better than 18%
0.74 right on the average
80.1 better than 45%
1.06 better than 60%
58% of 89 duels better than 84%
32% of 34 situations better than 34%
Mirage22
41% better than 15%
0.68 better than 24%
72.6 better than 14%
0.97 better than 31%
53% of 68 duels better than 64%
50% of 8 situations better than 80%
Ancient18
56% better than 62%
0.77 better than 64%
80.1 better than 42%
1.13 better than 81%
53% of 40 duels better than 60%
25% of 16 situations better than 18%
Anubis16
56% better than 63%
0.70 better than 31%
76.1 better than 23%
1.01 better than 42%
64% of 39 duels better than 97%
75% of 12 situations better than 98%
Inferno11
45% -
0.71 -
76.5 -
1.06-
42% of 33 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ART_666 plays

Across 107 matches ART_666 averages K/R 0.72, ADR 77.0 and a rating of 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 41 of 107 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 73 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.20. ART_666 loses the most ELO in match 2 of the day (−20 ELO, win rate 40%). Things go best on Dust 2 (+22 ELO, win rate 42%). Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.04, Rating −0.05, ADR −6.3. Unchanged in recent months: Headshots at 47%, ELO at 2,058. Last 30 days: 7 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.