ARTEMKAGRYZ

Italy
On FACEIT since 2026 258 matches tracked 105 matches in 30 days
Last updated:

How does ARTEMKAGRYZ play?

Rating 1.09 K/R 0.78 ADR 84.8 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 258 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.1
Knife kills 8 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 39x 4K, 6 aces in 217 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +654
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 84.4, Win rate at 54%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
44 matches · 59% win rate
In match 4 of the day −1 ELO
32 matches · 41% win rate
Between 18:00 and 24:00 −10 ELO, win rate 48%
On Thursdays +39 ELO, win rate 46%

ARTEMKAGRYZ loses the most ELO on Ancient: −1 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.18 · Ancient
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
56% better than 63%
0.81 better than 76%
86.7 better than 74%
1.12 better than 73%
55% of 558 duels better than 69%
38% of 76 situations right on the average
Ancient44
59% better than 70%
0.81 better than 76%
87.5 better than 76%
1.12 better than 75%
52% of 247 duels right on the average
43% of 28 situations better than 63%
Cache37
49% -
0.76 -
83.2 -
1.06-
54% of 203 duels -
69% of 16 situations -
Dust 227
44% better than 21%
0.75 better than 53%
82.3 better than 54%
1.04 better than 48%
56% of 133 duels better than 74%
36% of 14 situations better than 40%
Anubis26
62% better than 76%
0.76 better than 53%
82.9 better than 56%
1.04 better than 44%
45% of 167 duels better than 14%
36% of 14 situations better than 43%
Nuke10
50% -
0.71 -
75.3 -
0.94-
53% of 51 duels -
25% of 4 situations -
Inferno3
33% -
0.61 -
69.6 -
0.85-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ARTEMKAGRYZ plays

Across 258 matches ARTEMKAGRYZ averages K/R 0.78, ADR 84.8 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 124 of 258 matches the rating was 1.10 or higher (48%), in 77 it was below 0.90. In 217 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. ARTEMKAGRYZ loses the most ELO on Ancient (−1 ELO, win rate 59%). Things go best in match 2 of the day (+101 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +101 ELO. Improved over the last three months: ELO +654. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 84.4, Win rate at 54%. Last 30 days: 105 matches, win rate 51%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.