ARNIEEEE

Lithuania
On FACEIT since 2015 181 matches tracked 94 matches in 30 days
Last updated:

How does ARNIEEEE play?

Rating 0.99 K/R 0.71 ADR 78.1 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 181 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 13%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 3.3
Knife kills 1 in 181 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 13.1%+0.3 pp · Ø 12.8% better than 49%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 21x 4K, 2 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 87%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether ARNIEEEE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 177 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.64
JulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −157 ELO
40 matches · 48% win rate
From match 5 of the day −134 ELO
62 matches · 44% win rate
On Thursdays −83 ELO, win rate 47%

ARNIEEEE loses the most ELO on Mirage: −157 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.92 · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
50% right on the average
0.72 right on the average
78.2 better than 42%
1.03 better than 58%
48% of 168 duels better than 35%
29% of 24 situations better than 27%
Mirage40
48% better than 41%
0.71 better than 42%
76.1 better than 32%
1.00 better than 47%
43% of 184 duels better than 15%
35% of 23 situations better than 41%
Anubis29
59% better than 75%
0.73 better than 55%
79.3 better than 47%
1.03 better than 62%
60% of 104 duels better than 90%
33% of 30 situations better than 36%
Inferno27
67% better than 90%
0.73 better than 59%
80.0 better than 56%
1.01 better than 56%
56% of 119 duels better than 78%
28% of 18 situations better than 28%
Ancient23
52% better than 55%
0.69 better than 32%
80.5 better than 52%
0.95 better than 32%
52% of 91 duels better than 60%
33% of 12 situations better than 41%
Cache15
33% -
0.69 -
75.7 -
0.92-
57% of 44 duels -
57% of 7 situations -
Nuke7
43% -
0.60 -
75.9 -
0.83-
48% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ARNIEEEE plays

Across 181 matches ARNIEEEE averages K/R 0.71, ADR 78.1 and a rating of 0.99. Biggest strength: Utility damage per round at 6.1, better than 87% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 15.7 kills per match with 40% headshots. The strongest map is Inferno with a 67% win rate in 27 matches. In 58 of 181 matches the rating was 1.10 or higher (32%), in 71 it was below 0.90. In 170 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. ARNIEEEE loses the most ELO on Mirage (−157 ELO, win rate 48%). Things go best in match 4 of the day (+94 ELO, win rate 72%). Match no. 4 of the day goes best: 72% win rate, +94 ELO. Last 30 days: 94 matches, win rate 50%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.