ARMSTRONG7

Liechtenstein
121 matches tracked 30 matches in 30 days
Last updated:

How does ARMSTRONG7 play?

Rating 0.88 K/R 0.65 ADR 77.2 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 56%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 44%−3 pp · Ø 47% better than 39%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.86−0.17 · Ø 1.03 better than 7%
Pistol kills per match 1.8
Knife kills 2 in 121 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 24%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 9x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 98%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 87%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.88, ADR at 77.8, ELO at 1,412
▼ Got worse
Headshots −7 pp, Win rate −20 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −114 ELO
25 matches · 32% win rate
On Mirage −36 ELO
57 matches · 46% win rate
Between 18:00 and 24:00 +4 ELO, win rate 38%

ARMSTRONG7 loses the most ELO in match 1 of the day: −114 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Most kills in a match: 28 · Cache
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
46% better than 35%
0.66 better than 21%
78.3 better than 45%
0.91 better than 19%
47% of 180 duels better than 32%
43% of 42 situations better than 65%
Dust 219
32% better than 4%
0.53 better than 1%
70.0 better than 7%
0.73 better than 1%
41% of 86 duels better than 8%
36% of 14 situations better than 43%
Anubis17
65% better than 90%
0.71 right on the average
88.5 better than 90%
0.95 better than 40%
53% of 70 duels better than 65%
33% of 9 situations better than 41%
Ancient7
29% -
0.67 -
78.0 -
0.89-
50% of 26 duels -
40% of 5 situations -
Inferno7
57% -
0.63 -
70.8 -
0.85-
42% of 33 duels -
0% of 3 situations -
Nuke5
40% -
0.72 -
72.1 -
0.91-
47% of 19 duels -
67% of 3 situations -
Cache4
50% -
0.69 -
76.5 -
0.95-
29% of 14 duels -
25% of 4 situations -
Vertigo4
25% -
0.53 -
66.8 -
0.73-
31% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ARMSTRONG7 plays

Across 121 matches ARMSTRONG7 averages K/R 0.65, ADR 77.2 and a rating of 0.88. Biggest strength: Utility damage per round at 8.2, better than 98% of level 7 players. Most room to improve: Rating at 0.88, better than only 7% of level 7 players. Averages 14.0 kills per match with 44% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 27 of 121 matches the rating was 1.10 or higher (22%), in 68 it was below 0.90. In 100 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 0.90. ARMSTRONG7 loses the most ELO in match 1 of the day (−114 ELO, win rate 32%). Things go best from match 5 of the day (+5 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +5 ELO. Got weaker: Headshots −7 pp, Win rate −20 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.88, ADR at 77.8, ELO at 1,412. Last 30 days: 30 matches, win rate 47%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.