ARMANE--

Somalia
On FACEIT since 2014 293 matches tracked 73 matches in 30 days
Last updated:

How does ARMANE-- play?

Rating 0.98 K/R 0.68 ADR 77.4 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 293 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 3.0
Knife kills 4 in 293 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 17%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 35x 4K, 7 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp, ELO +92
= Stayed the same
K/R at 0.68, Rating at 0.98, ADR at 77.3, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.72).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −108 ELO
61 matches · 46% win rate
On Anubis −84 ELO
48 matches · 38% win rate
Between 0:00 and 6:00 −1 ELO, win rate 44%
On Wednesdays −108 ELO, win rate 38%

ARMANE-- loses the most ELO in match 1 of the day: −108 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
58% better than 75%
0.67 better than 21%
75.6 better than 25%
0.96 better than 31%
49% of 342 duels better than 41%
34% of 44 situations better than 41%
Dust 267
58% better than 76%
0.71 better than 40%
80.8 better than 54%
1.02 right on the average
51% of 277 duels right on the average
42% of 36 situations better than 63%
Ancient48
56% better than 68%
0.67 better than 16%
74.4 better than 18%
0.97 better than 34%
53% of 230 duels better than 65%
37% of 30 situations better than 49%
Anubis48
38% better than 12%
0.68 better than 23%
76.6 better than 29%
0.97 better than 30%
44% of 195 duels better than 15%
31% of 26 situations better than 34%
Nuke20
55% better than 48%
0.70 better than 26%
79.7 better than 36%
0.99 better than 31%
41% of 94 duels better than 4%
42% of 19 situations better than 54%
Inferno19
26% better than 1%
0.62 better than 8%
73.7 better than 19%
0.86 better than 7%
51% of 101 duels better than 39%
0% of 8 situations better than 1%
Cache13
38% -
0.77 -
86.7 -
1.04-
53% of 74 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ARMANE-- plays

Across 293 matches ARMANE-- averages K/R 0.68, ADR 77.4 and a rating of 0.98. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Averages 15.0 kills per match with 44% headshots. The strongest map is Mirage with a 58% win rate in 77 matches. In 100 of 293 matches the rating was 1.10 or higher (34%), in 133 it was below 0.90. In 262 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: June 2026 at 1.06. ARMANE-- loses the most ELO in match 1 of the day (−108 ELO, win rate 46%). Things go best on Mirage (+125 ELO, win rate 58%). Match no. 4 of the day goes best: 59% win rate, −59 ELO. Improved over the last three months: Win rate +3 pp, ELO +92. Unchanged in recent months: K/R at 0.68, Rating at 0.98, ADR at 77.3, Headshots at 44%. Last 30 days: 73 matches, win rate 53%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.