ARING

Russia
On FACEIT since 2016 382 matches tracked 133 matches in 30 days
ELO ▼ 64
3,547
30-day peak: 3,696
Rank EU ▼ 368 places
#905
Russia #259 in Russia
30 days · prev. #537 · best #278
Last updated:

How does ARING play?

Rating 1.12 K/R 0.76 ADR 82.9 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 391 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Clutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (55%).

Rounds with first kill 9%−3 pp · Ø 12% better than 13%
Opening duels won 61%+6 pp · Ø 55% better than 90%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 35%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 9%
AWP share of kills 21%+7 pp · Ø 14% better than 78%
K/D 1.21+0.09 · Ø 1.12 better than 64%
Pistol kills per match 3.2
Knife kills 5 in 391 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so clearly below the average (4.6%).

2K rounds 13.9%−0.7 pp · Ø 14.6% better than 28%
3K rounds 3.9%−0.7 pp · Ø 4.6% better than 16%
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 51x 4K, 7 aces in 318 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 92%
Enemies flashed per round 0.34−0.01 · Ø 0.35 better than 49%
Deaths per round 62%−8 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 83.4, Headshots at 42%, Win rate at 50%
▼ Got worse
ELO −143

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.72). Slightly below the average (0.79).

Patterns

From the last 391 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −230 ELO
102 matches · 45% win rate
In match 4 of the day −204 ELO
64 matches · 42% win rate
Between 12:00 and 18:00 −179 ELO, win rate 41%
On Saturdays −292 ELO, win rate 39%

ARING loses the most ELO on Dust 2: −230 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
45% better than 12%
0.70 better than 10%
78.0 better than 13%
1.03 better than 17%
60% of 342 duels better than 75%
37% of 78 situations better than 42%
Ancient94
43% better than 8%
0.73 better than 21%
82.2 better than 32%
1.08 better than 37%
56% of 278 duels better than 59%
37% of 89 situations better than 42%
Anubis74
65% better than 73%
0.77 better than 36%
85.5 better than 48%
1.16 better than 60%
64% of 209 duels better than 90%
37% of 59 situations better than 44%
Nuke73
52% better than 39%
0.83 better than 77%
87.7 better than 73%
1.20 better than 83%
65% of 242 duels better than 97%
41% of 49 situations better than 53%
Inferno26
62% better than 79%
0.83 better than 84%
84.6 better than 64%
1.27 better than 95%
56% of 66 duels better than 68%
40% of 20 situations better than 58%
Cache22
41% -
0.80 -
87.6 -
1.17-
51% of 69 duels -
56% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ARING plays

Across 382 matches ARING averages K/R 0.76, ADR 82.9 and a rating of 1.12. Biggest strength: Deaths per round at just 62% (lower is better), better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 3,500+ ELO players. Averages 16.3 kills per match with 42% headshots. The strongest map is Anubis with a 65% win rate in 74 matches. In 202 of 391 matches the rating was 1.10 or higher (52%), in 103 it was below 0.90. In 318 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: August 2026 at 1.15. ARING loses the most ELO on Dust 2 (−230 ELO, win rate 45%). Things go best on Anubis (+242 ELO, win rate 65%). Match no. 1 of the day goes best: 55% win rate, +126 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: ELO −143. Unchanged in recent months: ADR at 83.4, Headshots at 42%, Win rate at 50%. Last 30 days: 133 matches, win rate 47%, net ELO −416.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.