ARDAjKE

Kazakhstan
On FACEIT since 2014 89 matches tracked 48 matches in 30 days
ELO ▲ 163
2,767
30-day peak: 2,827
Rank EU
#19,933
Kazakhstan #640 in Kazakhstan
Last updated:

How does ARDAjKE play?

Rating 0.98 K/R 0.69 ADR 76.4 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 89 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.3%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 2.7%−1.6 pp · Ø 4.3% better than 2%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 11x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether ARDAjKE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
34 matches · 50% win rate
In match 1 of the day ±0 ELO
21 matches · 43% win rate
On Mondays +30 ELO, win rate 43%

ARDAjKE loses the most ELO on Mirage: −32 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.84 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
71% better than 96%
0.71 better than 29%
76.8 better than 25%
1.05 better than 46%
44% of 112 duels better than 12%
48% of 23 situations better than 75%
Mirage34
50% better than 35%
0.70 better than 24%
77.7 better than 28%
0.98 better than 24%
50% of 101 duels better than 36%
45% of 20 situations better than 71%
Ancient7
14% -
0.63 -
79.2 -
0.84-
55% of 22 duels -
20% of 5 situations -
Nuke6
50% -
0.63 -
72.0 -
0.91-
42% of 26 duels -
50% of 4 situations -
Anubis4
50% -
0.62 -
70.2 -
0.83-
40% of 15 duels -
50% of 2 situations -
Inferno4
50% -
0.59 -
68.8 -
0.90-
40% of 5 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ARDAjKE plays

Across 89 matches ARDAjKE averages K/R 0.69, ADR 76.4 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.6 kills per match with 58% headshots. The strongest map is Dust 2 with a 71% win rate in 34 matches. In 33 of 89 matches the rating was 1.10 or higher (37%), in 39 it was below 0.90. In 89 matches with detailed stats: 11 4Ks and 3 aces. ARDAjKE loses the most ELO on Mirage (−32 ELO, win rate 50%). Things go best from match 5 of the day (+30 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +30 ELO. Last 30 days: 48 matches, win rate 58%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.