ARABBOX

Tajikistan
On FACEIT since 2025 25 matches tracked
Last updated:

How does ARABBOX play?

Rating 1.40 K/R 1.00 ADR 100.7 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.40
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 25 matches
outstanding 1.80 and up 24% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 4% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

39% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 99%
Clutch 1v2 won 39%+18 pp · Ø 21% better than 99%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Strength
Where do the kills come from?

1.40 K/D and so well above the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 82%
AWP share of kills 5%−5 pp · Ø 10% better than 29%
K/D 1.40+0.38 · Ø 1.02 better than 99%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.9%+3.7 pp · Ø 13.2% better than 98%
3K rounds 6.6%+2.6 pp · Ø 4.0% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 99%
4Ks and aces 8x 4K, 4 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ARABBOX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches, all from the last 3 months.

Kills per round (K/R)

0.86
AugSepOct

Patterns

Soon this shows where ARABBOX loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 6 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 47 · Cache

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno6
83% -
1.00 -
104.8 -
1.35-
66% of 38 duels -
33% of 3 situations -
Ancient4
0% -
0.79 -
80.6 -
1.00-
44% of 16 duels -
0% of 2 situations -
Dust 24
100% -
1.17 -
103.7 -
1.70-
65% of 20 duels -
67% of 3 situations -
Anubis3
67% -
0.74 -
94.8 -
0.97-
50% of 18 duels -
100% of 2 situations -
Mirage3
67% -
1.26 -
120.0 -
1.87-
63% of 19 duels -
50% of 2 situations -
Nuke3
100% -
0.91 -
93.3 -
1.38-
70% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ARABBOX plays

Across 25 matches ARABBOX averages K/R 1.00, ADR 100.7 and a rating of 1.40. Biggest strength: Rating at 1.40, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.7 kills per match with 55% headshots. In 17 of 25 matches the rating was 1.10 or higher (68%), in 2 it was below 0.90. In 22 matches with detailed stats: 8 4Ks and 4 aces. Last 30 days: 5 matches, win rate 60%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.