ARAADNAN

Syria
FACEIT verified FACEIT verified On FACEIT since 2022 654 matches tracked 206 matches in 30 days
Last updated:

How does ARAADNAN play?

Rating 1.02 K/R 0.75 ADR 83.9 from 654 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 654 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (556 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.8
Knife kills 9 in 654 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 122x 4K, 9 aces in 556 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +144
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 84.1
▼ Got worse
Headshots −6 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 654 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −134 ELO
144 matches · 51% win rate
On Mirage −101 ELO
41 matches · 44% win rate
Between 12:00 and 18:00 −83 ELO, win rate 45%
On Wednesdays −176 ELO, win rate 40%

ARAADNAN loses the most ELO on Anubis: −134 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Anubis
  2. Recorded match no. 500 · Dust 2
  3. Most kills in a match: 36 · Cache
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 654 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2222
50% better than 44%
0.78 better than 67%
84.2 better than 63%
1.07 better than 60%
54% of 1,202 duels better than 65%
31% of 118 situations better than 32%
Ancient159
57% better than 68%
0.76 better than 57%
87.2 better than 76%
1.02 better than 46%
56% of 878 duels better than 72%
43% of 75 situations better than 61%
Anubis144
51% better than 45%
0.75 right on the average
84.4 better than 65%
1.02 better than 43%
52% of 812 duels right on the average
29% of 72 situations better than 27%
Cache45
47% -
0.71 -
79.5 -
0.95-
48% of 199 duels -
60% of 15 situations -
Mirage41
44% better than 21%
0.63 better than 8%
73.5 better than 15%
0.85 better than 4%
47% of 230 duels better than 25%
31% of 13 situations better than 30%
Nuke30
50% better than 36%
0.73 better than 35%
79.7 better than 36%
0.95 better than 17%
56% of 169 duels better than 67%
17% of 12 situations better than 5%
Inferno10
30% -
0.80 -
90.2 -
1.05-
49% of 51 duels -
50% of 4 situations -
Vertigo3
67% -
0.84 -
87.8 -
1.19-
56% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ARAADNAN plays

Across 654 matches ARAADNAN averages K/R 0.75, ADR 83.9 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Ancient with a 57% win rate in 159 matches. In 260 of 654 matches the rating was 1.10 or higher (40%), in 241 it was below 0.90. In 556 matches with detailed stats: 122 4Ks and 9 aces. Best month by rating: September 2026 at 1.06. ARAADNAN loses the most ELO on Anubis (−134 ELO, win rate 51%). Things go best on Ancient (+245 ELO, win rate 57%). Match no. 4 of the day goes best: 58% win rate, +88 ELO. Improved over the last three months: ELO +144. Got weaker: Headshots −6 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 84.1. Last 30 days: 206 matches, win rate 52%, net ELO +189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.