APryMEHT-

Afghanistan
On FACEIT since 2023 73 matches tracked
Last updated:

How does APryMEHT- play?

Rating 1.14 K/R 0.83 ADR 87.2 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 73 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 86%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 1.13+0.11 · Ø 1.02 better than 86%
Pistol kills per match 3.9
Knife kills 1 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.2%).

2K rounds 15.6%+2.4 pp · Ø 13.2% better than 94%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 14x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

19% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 19%−16 pp · Ø 35% better than 1%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +83
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.05, ADR −10.3

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.73).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
27 matches · 37% win rate
Between 12:00 and 18:00 −2 ELO, win rate 33%

APryMEHT- loses the most ELO on Mirage: −26 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.69 · Anubis

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
37% better than 7%
0.82 better than 84%
85.5 better than 74%
1.14 better than 84%
48% of 176 duels better than 31%
25% of 16 situations better than 16%
Dust 216
38% better than 10%
0.72 better than 44%
76.8 better than 32%
0.99 better than 38%
54% of 112 duels better than 68%
22% of 9 situations better than 13%
Anubis12
42% -
0.92 -
95.0 -
1.34-
52% of 73 duels -
36% of 14 situations -
Nuke10
60% -
0.90 -
97.4 -
1.22-
63% of 88 duels -
17% of 6 situations -
Ancient5
20% -
0.94 -
104.0 -
1.25-
52% of 25 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How APryMEHT- plays

Across 73 matches APryMEHT- averages K/R 0.83, ADR 87.2 and a rating of 1.14. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 19%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 56% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 34 of 73 matches the rating was 1.10 or higher (47%), in 22 it was below 0.90. In 51 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. APryMEHT- loses the most ELO on Mirage (−26 ELO, win rate 37%). Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +83. Got weaker: K/R −0.06, Rating −0.05, ADR −10.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.