APOCA

Portugal
On FACEIT since 2019 215 matches tracked 50 matches in 30 days
Last updated:

How does APOCA play?

Rating 0.95 (from 214 matches) K/R 0.66 ADR 71.0 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 214 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−3 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.97−0.03 · Ø 1.00 better than 27%
Pistol kills per match 2.5
Knife kills 5 in 215 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.1%).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 3%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 20x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 41%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 73%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 70.0
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −192

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −87 ELO
24 matches · 33% win rate
On Anubis −73 ELO
41 matches · 49% win rate
On Wednesdays ±0 ELO, win rate 36%

APOCA loses the most ELO in match 4 of the day: −87 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% better than 53%
0.70 better than 31%
76.2 better than 28%
1.01 better than 44%
55% of 148 duels better than 74%
28% of 29 situations better than 24%
Dust 243
47% better than 33%
0.65 better than 13%
67.1 better than 2%
0.94 better than 20%
42% of 121 duels better than 9%
28% of 25 situations better than 24%
Anubis41
49% better than 39%
0.66 better than 14%
69.9 better than 5%
0.95 better than 23%
41% of 101 duels better than 7%
38% of 24 situations right on the average
Inferno36
56% better than 58%
0.68 better than 22%
70.7 better than 7%
0.99 better than 28%
47% of 106 duels better than 18%
39% of 31 situations better than 56%
Ancient29
38% better than 10%
0.62 better than 7%
71.5 better than 9%
0.87 better than 7%
47% of 93 duels better than 25%
40% of 15 situations better than 53%
Nuke14
36% -
0.62 -
64.4 -
0.91-
40% of 35 duels -
10% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How APOCA plays

Across 215 matches APOCA averages K/R 0.66 and ADR 71.0; the rating across the 214 rated matches is 0.95. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 57% headshots. The strongest map is Inferno with a 56% win rate in 36 matches. In 67 of 214 matches the rating was 1.10 or higher (31%), in 92 it was below 0.90. In 146 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. APOCA loses the most ELO in match 4 of the day (−87 ELO, win rate 33%). Things go best in match 3 of the day (+55 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +55 ELO. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −192. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 70.0. Last 30 days: 50 matches, win rate 38%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.