AP3LL

Sweden
189 matches tracked 65 matches in 30 days
Last updated:

How does AP3LL play?

Rating 1.09 (from 139 matches) K/R 0.76 ADR 83.4 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.5
Knife kills 6 in 189 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.2%).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 91%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 27x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.27, ADR +24.8, Headshots +4 pp, Win rate +18 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.80 (at the start 0.53). Clearly above the average (0.73).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
34 matches · 47% win rate
On Mirage −29 ELO
62 matches · 50% win rate
On Mondays ±0 ELO, win rate 39%

AP3LL loses the most ELO on Dust 2: −34 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
50% right on the average
0.80 better than 83%
86.2 better than 81%
1.09 better than 77%
62% of 269 duels better than 96%
50% of 40 situations better than 80%
Ancient45
51% better than 48%
0.77 better than 69%
84.8 better than 74%
1.12 better than 85%
58% of 216 duels better than 85%
42% of 26 situations better than 59%
Dust 234
47% better than 37%
0.73 better than 55%
80.4 better than 54%
1.08 better than 74%
55% of 112 duels better than 76%
27% of 15 situations better than 24%
Anubis27
44% better than 26%
0.78 better than 73%
84.1 better than 68%
1.16 better than 86%
58% of 118 duels better than 84%
17% of 12 situations better than 9%
Nuke8
38% -
0.66 -
75.2 -
0.98-
80% of 5 duels -
50% of 2 situations -
Cache6
33% -
0.71 -
80.5 -
0.98-
42% of 24 duels -
0% of 3 situations -
Inferno5
80% -
0.66 -
68.6 -
0.92-
33% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AP3LL plays

Across 189 matches AP3LL averages K/R 0.76 and ADR 83.4; the rating across the 139 rated matches is 1.09. Biggest strength: Opening duels won at 57%, better than 93% of level 9 players. Averages 17.3 kills per match with 46% headshots. The strongest map is Ancient with a 51% win rate in 45 matches. In 66 of 139 matches the rating was 1.10 or higher (47%), in 41 it was below 0.90. In 119 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. AP3LL loses the most ELO on Dust 2 (−34 ELO, win rate 47%). Things go best on Ancient (+33 ELO, win rate 51%). Match no. 4 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.27, ADR +24.8, Headshots +4 pp, Win rate +18 pp. Last 30 days: 65 matches, win rate 54%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.