AP3H

Argentina
On FACEIT since 2017 295 matches tracked 138 matches in 30 days
Last updated:

How does AP3H play?

Rating 1.01 K/R 0.72 ADR 79.5 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 295 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%−1 pp · Ø 51% better than 47%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 16%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 85%
AWP share of kills 14%+4 pp · Ø 10% better than 69%
K/D 1.00−0.03 · Ø 1.03 better than 51%
Pistol kills per match 3.0
Knife kills 2 in 295 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 36%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 68%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 45x 4K, 4 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 25%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%, ELO at 1,612
▼ Got worse
K/R −0.04, Rating −0.05, ADR −6.3, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
107 matches · 50% win rate
On Nuke −81 ELO
20 matches · 40% win rate
On Tuesdays −180 ELO, win rate 39%

AP3H loses the most ELO on Mirage: −94 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Mirage
  2. Highest rating in a match: 2.11 · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% right on the average
0.74 better than 56%
80.8 better than 58%
1.02 better than 54%
51% of 601 duels right on the average
39% of 54 situations better than 54%
Dust 278
46% better than 33%
0.70 better than 37%
78.7 better than 44%
0.99 better than 45%
49% of 377 duels better than 43%
27% of 51 situations better than 23%
Cache30
67% -
0.75 -
79.9 -
1.13-
49% of 113 duels -
48% of 21 situations -
Ancient25
48% better than 43%
0.73 right on the average
81.6 better than 60%
1.04 better than 65%
58% of 91 duels better than 87%
29% of 14 situations better than 30%
Inferno25
48% better than 42%
0.71 better than 47%
79.3 better than 52%
1.01 right on the average
51% of 132 duels right on the average
9% of 11 situations better than 3%
Nuke20
40% better than 13%
0.65 better than 12%
73.4 better than 14%
0.85 better than 6%
48% of 129 duels better than 31%
36% of 11 situations better than 45%
Anubis10
60% -
0.69 -
80.6 -
0.97-
53% of 34 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AP3H plays

Across 295 matches AP3H averages K/R 0.72, ADR 79.5 and a rating of 1.01. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 15.6 kills per match with 54% headshots. The strongest map is Cache with a 67% win rate in 30 matches. In 117 of 295 matches the rating was 1.10 or higher (40%), in 117 it was below 0.90. In 272 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. AP3H loses the most ELO on Mirage (−94 ELO, win rate 50%). Things go best on Cache (+74 ELO, win rate 67%). Match no. 1 of the day goes best: 58% win rate, −78 ELO. Got weaker: K/R −0.04, Rating −0.05, ADR −6.3, Win rate −13 pp. Unchanged in recent months: Headshots at 54%, ELO at 1,612. Last 30 days: 138 matches, win rate 49%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.