ANTON_KANEKl

United Kingdom
On FACEIT since 2022 192 matches tracked 108 matches in 30 days
ELO ▲ 149
2,133
30-day peak: 2,133
Rank EU
#165,351
United Kingdom #3,129 in United Kingdom
Last updated:

How does ANTON_KANEKl play?

Rating 1.03 K/R 0.76 ADR 82.1 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.02+0.01 · Ø 1.01 better than 57%
Pistol kills per match 4.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 84%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 50%
MVPs per match 2.4+0.2 · Ø 2.2 better than 69%
4Ks and aces 23x 4K, 2 aces in 134 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Win rate +16 pp, ELO +99
= Stayed the same
K/R at 0.77, ADR at 83.0, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
53 matches · 45% win rate
From match 5 of the day −62 ELO
92 matches · 41% win rate
Between 0:00 and 6:00 −22 ELO, win rate 40%
On Tuesdays −117 ELO, win rate 41%

ANTON_KANEKl loses the most ELO on Mirage: −85 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 2.41 · Ancient

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
45% better than 30%
0.77 better than 71%
83.9 better than 71%
1.02 better than 53%
53% of 272 duels better than 65%
41% of 27 situations better than 62%
Dust 239
56% better than 67%
0.76 better than 67%
83.9 better than 71%
1.05 better than 63%
56% of 204 duels better than 80%
55% of 11 situations better than 88%
Ancient38
63% better than 88%
0.83 better than 92%
87.3 better than 86%
1.15 better than 91%
58% of 196 duels better than 88%
46% of 24 situations better than 73%
Anubis37
32% better than 6%
0.71 better than 43%
75.4 better than 26%
0.98 better than 41%
47% of 165 duels better than 27%
20% of 25 situations better than 10%
Nuke11
36% -
0.73 -
77.8 -
0.94-
61% of 61 duels -
50% of 6 situations -
Inferno8
25% -
0.69 -
75.1 -
0.89-
53% of 40 duels -
40% of 5 situations -
Cache4
50% -
0.75 -
81.0 -
0.96-
62% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ANTON_KANEKl plays

Across 192 matches ANTON_KANEKl averages K/R 0.76, ADR 82.1 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 9 players. Averages 16.5 kills per match with 54% headshots. The strongest map is Ancient with a 63% win rate in 38 matches. In 78 of 192 matches the rating was 1.10 or higher (41%), in 76 it was below 0.90. In 134 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. ANTON_KANEKl loses the most ELO on Mirage (−85 ELO, win rate 45%). Things go best in match 1 of the day (+59 ELO, win rate 57%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: Rating +0.06, Win rate +16 pp, ELO +99. Unchanged in recent months: K/R at 0.77, ADR at 83.0, Headshots at 54%. Last 30 days: 108 matches, win rate 51%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.