ANNDROO_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (52%).
Clutch
Weakness26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average60% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average2.5 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.92. Last 3 months: 0.69 (at the start 0.91). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.31. Last 3 months: 0.93 (at the start 1.29). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 90.9. Last 3 months: 73.3 (at the start 90.5). Clearly below the average (81.1).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 60% (at the start 59%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 70%. Last 3 months: 53% (at the start 65%). Clearly above the average (50%).
Best month: October 2026 with 2,747. Last 3 months: 2,747 (at the start 2,245).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ANNDROO_ loses the most ELO in match 1 of the day: +18 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.92 · Ancient
- Most kills in a match: 38 · Inferno
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How ANNDROO_ plays
Across 98 matches ANNDROO_ averages K/R 0.78, ADR 80.4 and a rating of 1.08. Biggest strength: Headshot rate at 60%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 60% headshots. The strongest map is Ancient with a 75% win rate in 24 matches. In 39 of 98 matches the rating was 1.10 or higher (40%), in 33 it was below 0.90. In 58 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.31. ANNDROO_ loses the most ELO in match 1 of the day (+18 ELO, win rate 52%). Things go best on Ancient (+46 ELO, win rate 75%). Match no. 2 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: ELO +502. Got weaker: K/R −0.22, Rating −0.36, ADR −17.2, Win rate −12 pp. Unchanged in recent months: Headshots at 60%. Last 30 days: 33 matches, win rate 55%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.