ANIME-GHOUL

Russia
On FACEIT since 2016 314 matches tracked 195 matches in 30 days
ELO ▲ 77
3,427
30-day peak: 3,427
Rank EU ▲ 2,871 places
#1,504
Russia #422 in Russia
30 days · prev. #4,375 · best #1,477
Last updated:

How does ANIME-GHOUL play?

Rating 1.05 K/R 0.74 ADR 80.9 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 314 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.060.00 · Ø 1.06 right on the average
Pistol kills per match 2.8
Knife kills 6 in 314 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.3%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 48%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 33%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 53x 4K, 7 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.5−0.3 · Ø 3.8 better than 39%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether ANIME-GHOUL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 314 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −266 ELO
43 matches · 37% win rate
On Dust 2 −117 ELO
79 matches · 52% win rate
Between 6:00 and 12:00 +71 ELO, win rate 42%
On Tuesdays −145 ELO, win rate 39%

ANIME-GHOUL loses the most ELO in match 1 of the day: −266 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
53% better than 41%
0.73 better than 35%
79.1 better than 34%
1.03 better than 37%
52% of 498 duels better than 46%
50% of 62 situations better than 81%
Dust 279
52% better than 38%
0.76 right on the average
81.7 better than 48%
1.08 right on the average
48% of 386 duels better than 25%
43% of 49 situations better than 60%
Anubis54
59% better than 63%
0.76 better than 53%
84.8 better than 67%
1.09 better than 60%
53% of 255 duels right on the average
26% of 31 situations better than 21%
Ancient42
45% better than 19%
0.76 right on the average
81.7 better than 47%
1.04 better than 43%
52% of 205 duels better than 47%
55% of 31 situations better than 86%
Nuke25
52% better than 28%
0.70 better than 18%
76.4 better than 19%
0.96 better than 13%
53% of 125 duels better than 47%
50% of 16 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How ANIME-GHOUL plays

Across 314 matches ANIME-GHOUL averages K/R 0.74, ADR 80.9 and a rating of 1.05. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Anubis with a 59% win rate in 54 matches. In 133 of 314 matches the rating was 1.10 or higher (42%), in 112 it was below 0.90. In 314 matches with detailed stats: 53 4Ks and 7 aces. ANIME-GHOUL loses the most ELO in match 1 of the day (−266 ELO, win rate 37%). Things go best on Anubis (+301 ELO, win rate 59%). Last 30 days: 195 matches, win rate 51%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.