ANIDBABA

Albania
On FACEIT since 2016 316 matches tracked 154 matches in 30 days
ELO ▲ 239
3,212
30-day peak: 3,327
Rank EU ▼ 934 places
#3,342
Albania #26 in Albania
30 days · prev. #2,408 · best #2,408
Last updated:
Next update possible in 48m 55s

How does ANIDBABA play?

Rating 1.15 (from 270 matches) K/R 0.84 ADR 87.2 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 270 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so slightly above the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.16+0.09 · Ø 1.07 better than 73%
Pistol kills per match 3.1
Knife kills 9 in 316 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 78%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 78x 4K, 9 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.5−0.3 · Ø 3.8 better than 39%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.12, ELO +258
= Stayed the same
K/R at 0.83, ADR at 86.4, Win rate at 56%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −82 ELO
27 matches · 52% win rate
In match 2 of the day −34 ELO
65 matches · 48% win rate
On Thursdays −2 ELO, win rate 48%

ANIDBABA loses the most ELO on Anubis: −82 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.27 · Mirage
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
60% better than 71%
0.86 better than 87%
89.0 better than 80%
1.17 better than 80%
56% of 468 duels better than 70%
38% of 63 situations better than 47%
Dust 299
60% better than 69%
0.87 better than 89%
89.3 better than 80%
1.20 better than 83%
51% of 425 duels better than 41%
43% of 56 situations better than 60%
Ancient38
47% better than 23%
0.75 better than 45%
81.5 better than 46%
1.04 better than 43%
50% of 168 duels better than 34%
52% of 23 situations better than 84%
Anubis27
52% better than 37%
0.82 better than 78%
83.4 better than 57%
1.10 better than 62%
50% of 116 duels better than 35%
33% of 6 situations better than 37%
Nuke22
45% better than 14%
0.75 better than 40%
80.3 better than 37%
1.09 better than 53%
45% of 97 duels better than 12%
31% of 13 situations better than 30%
Inferno20
45% better than 9%
0.85 better than 71%
90.4 better than 70%
1.17-
42% of 52 duels better than 2%
60% of 10 situations better than 88%
Cache3
33% -
0.92 -
87.0 -
1.25-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ANIDBABA plays

Across 316 matches ANIDBABA averages K/R 0.84 and ADR 87.2; the rating across the 270 rated matches is 1.15. Biggest strength: Rating at 1.15, better than 78% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 107 matches. In 142 of 270 matches the rating was 1.10 or higher (53%), in 63 it was below 0.90. In 232 matches with detailed stats: 78 4Ks and 9 aces. Best month by rating: September 2026 at 1.22. ANIDBABA loses the most ELO on Anubis (−82 ELO, win rate 52%). Things go best on Mirage (+109 ELO, win rate 60%). Match no. 4 of the day goes best: 64% win rate, +26 ELO. Improved over the last three months: Rating +0.12, ELO +258. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.83, ADR at 86.4, Win rate at 56%. Last 30 days: 154 matches, win rate 54%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.