ANACASTELA-

Brazil
161 matches tracked 61 matches in 30 days
Last updated:

How does ANACASTELA- play?

Rating 1.00 (from 159 matches) K/R 0.71 ADR 79.7 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 159 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+4 pp · Ø 10% better than 72%
K/D 0.98−0.04 · Ø 1.02 better than 37%
Pistol kills per match 2.9
Knife kills 3 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (4.0%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 37%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 4 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
Whether ANACASTELA- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 161 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −57 ELO
84 matches · 42% win rate
On Dust 2 −29 ELO
53 matches · 40% win rate
On Tuesdays ±0 ELO, win rate 24%

ANACASTELA- loses the most ELO from match 5 of the day: −57 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Cache
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% right on the average
0.71 better than 38%
78.9 better than 42%
0.96 better than 29%
50% of 310 duels better than 45%
46% of 26 situations better than 72%
Dust 253
40% better than 16%
0.72 right on the average
80.5 better than 54%
1.02 better than 54%
54% of 237 duels better than 71%
40% of 35 situations better than 58%
Inferno16
56% better than 58%
0.68 better than 28%
76.8 better than 32%
1.00 better than 40%
56% of 68 duels better than 70%
56% of 9 situations better than 88%
Nuke15
53% -
0.66 -
73.7 -
0.92-
46% of 61 duels -
33% of 6 situations -
Ancient9
56% -
0.71 -
85.0 -
1.00-
55% of 53 duels -
43% of 7 situations -
Vertigo4
25% -
0.71 -
75.1 -
1.01-
46% of 24 duels -
75% of 4 situations -
Cache3
33% -
0.93 -
99.9 -
1.31-
67% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ANACASTELA- plays

Across 161 matches ANACASTELA- averages K/R 0.71 and ADR 79.7; the rating across the 159 rated matches is 1.00. Biggest strength: Utility hit rate at 40%, better than 81% of level 9 players. Averages 15.9 kills per match with 49% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 49 of 159 matches the rating was 1.10 or higher (31%), in 68 it was below 0.90. In 159 matches with detailed stats: 26 4Ks and 4 aces. ANACASTELA- loses the most ELO from match 5 of the day (−57 ELO, win rate 42%). Things go best in match 1 of the day (+17 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +17 ELO. Last 30 days: 61 matches, win rate 54%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.