AN4Linho

St. Kitts & Nevis
On FACEIT since 2022 232 matches tracked 51 matches in 30 days
ELO ▼ 111
2,767
30-day peak: 2,929
Rank EU ▼ 11,184 places
#19,890
St. Kitts & Nevis #5 in St. Kitts & Nevis
30 days · prev. #8,706 · best #8,706
Last updated:

How does AN4Linho play?

Rating 1.02 (from 209 matches) K/R 0.74 ADR 80.0 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 209 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 93%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.7
Knife kills 7 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 22%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 38x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +247
= Stayed the same
Rating at 1.03, ADR at 79.7, Headshots at 61%, Win rate at 52%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
85 matches · 49% win rate
On Ancient −41 ELO
39 matches · 54% win rate
On Sundays −30 ELO, win rate 37%

AN4Linho loses the most ELO on Mirage: −41 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
49% better than 31%
0.75 better than 47%
79.3 better than 36%
1.04 better than 44%
51% of 371 duels better than 42%
32% of 57 situations better than 29%
Anubis41
59% better than 67%
0.74 better than 43%
80.4 better than 42%
1.00 better than 30%
48% of 190 duels better than 26%
24% of 21 situations better than 16%
Ancient39
54% better than 51%
0.71 better than 28%
78.3 better than 30%
1.02 better than 39%
50% of 167 duels better than 37%
28% of 18 situations better than 24%
Dust 229
55% better than 56%
0.68 better than 17%
76.7 better than 24%
0.91 better than 8%
51% of 133 duels better than 43%
47% of 17 situations better than 73%
Nuke15
47% better than 21%
0.76 better than 44%
81.6 better than 45%
1.07 better than 46%
52% of 87 duels better than 44%
54% of 13 situations better than 81%
Inferno13
46% -
0.82 -
86.8 -
1.11-
57% of 51 duels -
67% of 9 situations -
Cache6
33% -
0.77 -
84.1 -
1.06-
57% of 37 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AN4Linho plays

Across 229 matches AN4Linho averages K/R 0.74 and ADR 80.0; the rating across the 209 rated matches is 1.02. Biggest strength: Headshot rate at 61%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 61% headshots. The strongest map is Anubis with a 59% win rate in 41 matches. In 81 of 209 matches the rating was 1.10 or higher (39%), in 78 it was below 0.90. In 166 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. AN4Linho loses the most ELO on Mirage (−41 ELO, win rate 49%). Things go best on Anubis (+210 ELO, win rate 59%). Match no. 4 of the day goes best: 72% win rate, +140 ELO. Improved over the last three months: ELO +247. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.03, ADR at 79.7, Headshots at 61%, Win rate at 52%. Last 30 days: 51 matches, win rate 47%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.