AMG04

Russia
93 matches tracked 44 matches in 30 days
Last updated:

How does AMG04 play?

Rating 1.00 (from 65 matches) K/R 0.71 ADR 78.8 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 47%−2 pp · Ø 49% better than 35%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 63%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 97%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (44%).

Headshot rate 37%−7 pp · Ø 44% better than 17%
AWP share of kills 14%+3 pp · Ø 11% better than 66%
K/D 1.01+0.04 · Ø 0.97 better than 73%
Pistol kills per match 1.9
Knife kills 2 in 93 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.1).

2K rounds 13.7%+1.0 pp · Ø 12.7% better than 77%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.5+0.4 · Ø 2.1 better than 90%
4Ks and aces 9x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 13%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 42%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +215
= Stayed the same
K/R at 0.70, ADR at 78.0, Headshots at 37%
▼ Got worse
Rating −0.51, Win rate −18 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.70 (at the start 0.73). Right on the average (0.70).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −62 ELO
21 matches · 43% win rate
On Dust 2 −32 ELO
20 matches · 55% win rate
On Mirage −25 ELO
31 matches · 58% win rate

AMG04 loses the most ELO in match 2 of the day: −62 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Dust 2
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 80%
0.73 better than 63%
83.5 better than 77%
1.00 better than 61%
39% of 88 duels better than 8%
39% of 18 situations better than 54%
Dust 220
55% better than 72%
0.71 right on the average
76.0 better than 39%
1.02-
50% of 48 duels better than 54%
50% of 18 situations better than 82%
Anubis17
41% better than 22%
0.65 better than 22%
73.4 better than 22%
0.93-
58% of 50 duels better than 89%
17% of 6 situations better than 8%
Ancient12
58% -
0.77 -
78.4 -
1.12-
35% of 23 duels -
38% of 8 situations -
Nuke7
14% -
0.62 -
70.8 -
0.77-
52% of 23 duels -
0% of 1 situations -
Inferno5
40% -
0.79 -
90.8 -
1.12-
59% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AMG04 plays

Across 93 matches AMG04 averages K/R 0.71 and ADR 78.8; the rating across the 65 rated matches is 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 5 players. Most room to improve: Utility hit rate at 27%, better than only 13% of level 5 players. Averages 16.0 kills per match with 37% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 24 of 65 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 64 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. AMG04 loses the most ELO in match 2 of the day (−62 ELO, win rate 43%). Things go best from match 5 of the day (±0 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate. Improved over the last three months: ELO +215. Got weaker: Rating −0.51, Win rate −18 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.0, Headshots at 37%. Last 30 days: 44 matches, win rate 41%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.