ALeKeeeeee

Kazakhstan
On FACEIT since 2023 104 matches tracked 83 matches in 30 days
ELO ▲ 319
2,314
30-day peak: 2,314
Rank EU
#95,635
Kazakhstan #3,473 in Kazakhstan
Last updated:

How does ALeKeeeeee play?

Rating 1.08 K/R 0.78 ADR 85.2 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 104 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.0
Knife kills 3 in 104 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 27x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ALeKeeeeee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
22 matches · 59% win rate
In match 1 of the day ±0 ELO
20 matches · 35% win rate
On Saturdays −25 ELO, win rate 45%

ALeKeeeeee loses the most ELO on Anubis: −25 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 29 · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
56% better than 64%
0.82 better than 80%
89.8 better than 84%
1.11 better than 73%
56% of 125 duels better than 72%
55% of 20 situations better than 86%
Anubis22
59% better than 70%
0.84 better than 85%
87.0 better than 76%
1.19 better than 88%
65% of 78 duels better than 96%
29% of 17 situations better than 27%
Inferno19
37% better than 5%
0.77 better than 58%
84.8 better than 62%
1.05 better than 47%
63% of 54 duels better than 90%
40% of 10 situations better than 56%
Mirage16
38% better than 8%
0.71 better than 33%
78.3 better than 34%
0.89 better than 9%
47% of 79 duels better than 25%
0% of 3 situations better than 1%
Dust 212
75% -
0.71 -
82.9 -
1.04-
37% of 54 duels -
80% of 5 situations -
Nuke5
40% -
0.85 -
83.7 -
1.18-
60% of 15 duels -
50% of 6 situations -
Cache3
33% -
0.73 -
81.4 -
1.02-
31% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALeKeeeeee plays

Across 104 matches ALeKeeeeee averages K/R 0.78, ADR 85.2 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 48 of 104 matches the rating was 1.10 or higher (46%), in 34 it was below 0.90. In 104 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. ALeKeeeeee loses the most ELO on Anubis (−25 ELO, win rate 59%). Things go best on Ancient (+49 ELO, win rate 56%). Last 30 days: 83 matches, win rate 52%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.