ALdAAAAAAAAA

Bosnia & Herzegovina
On FACEIT since 2025 219 matches tracked
Last updated:

How does ALdAAAAAAAAA play?

Rating 1.06 (from 178 matches) K/R 0.78 ADR 85.8 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 178 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.3
Knife kills 2 in 219 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 78%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 30x 4K, 7 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 85.2
▼ Got worse
Win rate −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.78 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −112 ELO
30 matches · 50% win rate
On Inferno −78 ELO
27 matches · 52% win rate
Between 12:00 and 18:00 −90 ELO, win rate 30%
On Mondays +7 ELO, win rate 39%

ALdAAAAAAAAA loses the most ELO on Ancient: −112 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Inferno
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
62% better than 85%
0.83 better than 89%
91.2 better than 91%
1.16 better than 88%
60% of 386 duels better than 91%
27% of 33 situations better than 23%
Mirage36
44% better than 26%
0.73 right on the average
82.8 better than 65%
0.94 better than 24%
44% of 218 duels better than 16%
53% of 15 situations better than 85%
Ancient30
50% right on the average
0.77 better than 69%
84.3 better than 70%
1.06 better than 67%
51% of 124 duels right on the average
50% of 12 situations better than 79%
Inferno27
52% better than 44%
0.80 better than 75%
86.2 better than 74%
1.10 better than 68%
52% of 143 duels better than 46%
67% of 9 situations better than 94%
Anubis26
35% better than 9%
0.80 better than 83%
85.2 better than 75%
1.01 better than 45%
54% of 97 duels better than 68%
56% of 9 situations better than 85%
Nuke19
37% better than 7%
0.69 better than 20%
80.6 better than 40%
0.91-
55% of 78 duels better than 61%
0% of 6 situations better than 1%
Cache5
40% -
0.72 -
75.8 -
1.06-
40% of 25 duels -
50% of 2 situations -
Overpass3
100% -
0.70 -
69.6 -
0.94-
50% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALdAAAAAAAAA plays

Across 219 matches ALdAAAAAAAAA averages K/R 0.78 and ADR 85.8; the rating across the 178 rated matches is 1.06. Biggest strength: Rounds with first kill at 15%, better than 95% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 17.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 71 matches. In 78 of 178 matches the rating was 1.10 or higher (44%), in 62 it was below 0.90. In 158 matches with detailed stats: 30 4Ks and 7 aces. Best month by rating: June 2026 at 1.09. ALdAAAAAAAAA loses the most ELO on Ancient (−112 ELO, win rate 50%). Things go best on Dust 2 (+92 ELO, win rate 62%). Match no. 1 of the day goes best: 59% win rate, +72 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 85.2. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.